Online Learning of Joint-Muscle Mapping Using Vision in Tendon-driven Musculoskeletal Humanoids

Fuente: arXiv
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Autores principales: Kawaharazuka, Kento, Makino, Shogo, Kawamura, Masaya, Asano, Yuki, Okada, Kei, Inaba, Masayuki
Formato: Preprint
Publicado: 2024
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author Kawaharazuka, Kento
Makino, Shogo
Kawamura, Masaya
Asano, Yuki
Okada, Kei
Inaba, Masayuki
author_facet Kawaharazuka, Kento
Makino, Shogo
Kawamura, Masaya
Asano, Yuki
Okada, Kei
Inaba, Masayuki
contents The body structures of tendon-driven musculoskeletal humanoids are complex, and accurate modeling is difficult, because they are made by imitating the body structures of human beings. For this reason, we have not been able to move them accurately like ordinary humanoids driven by actuators in each axis, and large internal muscle tension and slack of tendon wires have emerged by the model error between its geometric model and the actual robot. Therefore, we construct a joint-muscle mapping (JMM) using a neural network (NN), which expresses a nonlinear relationship between joint angles and muscle lengths, and aim to move tendon-driven musculoskeletal humanoids accurately by updating the JMM online from data of the actual robot. In this study, the JMM is updated online by using the vision of the robot so that it moves to the correct position (Vision Updater). Also, we execute another update to modify muscle antagonisms correctly (Antagonism Updater). By using these two updaters, the error between the target and actual joint angles decrease to about 40% in 5 minutes, and we show through a manipulation experiment that the tendon-driven musculoskeletal humanoid Kengoro becomes able to move as intended. This novel system can adapt to the state change and growth of robots, because it updates the JMM online successively.
format Preprint
id arxiv_https___arxiv_org_abs_2404_05295
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Online Learning of Joint-Muscle Mapping Using Vision in Tendon-driven Musculoskeletal Humanoids
Kawaharazuka, Kento
Makino, Shogo
Kawamura, Masaya
Asano, Yuki
Okada, Kei
Inaba, Masayuki
Robotics
The body structures of tendon-driven musculoskeletal humanoids are complex, and accurate modeling is difficult, because they are made by imitating the body structures of human beings. For this reason, we have not been able to move them accurately like ordinary humanoids driven by actuators in each axis, and large internal muscle tension and slack of tendon wires have emerged by the model error between its geometric model and the actual robot. Therefore, we construct a joint-muscle mapping (JMM) using a neural network (NN), which expresses a nonlinear relationship between joint angles and muscle lengths, and aim to move tendon-driven musculoskeletal humanoids accurately by updating the JMM online from data of the actual robot. In this study, the JMM is updated online by using the vision of the robot so that it moves to the correct position (Vision Updater). Also, we execute another update to modify muscle antagonisms correctly (Antagonism Updater). By using these two updaters, the error between the target and actual joint angles decrease to about 40% in 5 minutes, and we show through a manipulation experiment that the tendon-driven musculoskeletal humanoid Kengoro becomes able to move as intended. This novel system can adapt to the state change and growth of robots, because it updates the JMM online successively.
title Online Learning of Joint-Muscle Mapping Using Vision in Tendon-driven Musculoskeletal Humanoids
topic Robotics
url https://arxiv.org/abs/2404.05295