Two Hands Are Better Than One: Resolving Hand to Hand Intersections via Occupancy Networks

Fuente: arXiv
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Main Authors: Ivashechkin, Maksym, Mendez, Oscar, Bowden, Richard
Format: Preprint
Published: 2024
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author Ivashechkin, Maksym
Mendez, Oscar
Bowden, Richard
author_facet Ivashechkin, Maksym
Mendez, Oscar
Bowden, Richard
contents 3D hand pose estimation from images has seen considerable interest from the literature, with new methods improving overall 3D accuracy. One current challenge is to address hand-to-hand interaction where self-occlusions and finger articulation pose a significant problem to estimation. Little work has applied physical constraints that minimize the hand intersections that occur as a result of noisy estimation. This work addresses the intersection of hands by exploiting an occupancy network that represents the hand's volume as a continuous manifold. This allows us to model the probability distribution of points being inside a hand. We designed an intersection loss function to minimize the likelihood of hand-to-point intersections. Moreover, we propose a new hand mesh parameterization that is superior to the commonly used MANO model in many respects including lower mesh complexity, underlying 3D skeleton extraction, watertightness, etc. On the benchmark InterHand2.6M dataset, the models trained using our intersection loss achieve better results than the state-of-the-art by significantly decreasing the number of hand intersections while lowering the mean per-joint positional error. Additionally, we demonstrate superior performance for 3D hand uplift on Re:InterHand and SMILE datasets and show reduced hand-to-hand intersections for complex domains such as sign-language pose estimation.
format Preprint
id arxiv_https___arxiv_org_abs_2404_05414
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Two Hands Are Better Than One: Resolving Hand to Hand Intersections via Occupancy Networks
Ivashechkin, Maksym
Mendez, Oscar
Bowden, Richard
Computer Vision and Pattern Recognition
3D hand pose estimation from images has seen considerable interest from the literature, with new methods improving overall 3D accuracy. One current challenge is to address hand-to-hand interaction where self-occlusions and finger articulation pose a significant problem to estimation. Little work has applied physical constraints that minimize the hand intersections that occur as a result of noisy estimation. This work addresses the intersection of hands by exploiting an occupancy network that represents the hand's volume as a continuous manifold. This allows us to model the probability distribution of points being inside a hand. We designed an intersection loss function to minimize the likelihood of hand-to-point intersections. Moreover, we propose a new hand mesh parameterization that is superior to the commonly used MANO model in many respects including lower mesh complexity, underlying 3D skeleton extraction, watertightness, etc. On the benchmark InterHand2.6M dataset, the models trained using our intersection loss achieve better results than the state-of-the-art by significantly decreasing the number of hand intersections while lowering the mean per-joint positional error. Additionally, we demonstrate superior performance for 3D hand uplift on Re:InterHand and SMILE datasets and show reduced hand-to-hand intersections for complex domains such as sign-language pose estimation.
title Two Hands Are Better Than One: Resolving Hand to Hand Intersections via Occupancy Networks
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.05414