Saved in:
| Main Authors: | , , |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2404.05841 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1866909163497455616 |
|---|---|
| author | Brethouwer, Jan-Tino van Ginkel, Bart Lindelauf, Roy |
| author_facet | Brethouwer, Jan-Tino van Ginkel, Bart Lindelauf, Roy |
| contents | We introduce General Lotto games with Scouts: a General Lotto game with asymmetric information. There are two players, Red and Blue, who both allocate resources to a field. However, scouting capabilities afford Blue to gain information, with some probability, on the number of Red's resources before allocating his own. We derive optimal strategies for this game in the case of a single field. In addition we provide upper and lower bounds of the value of the game in a multi-stage case with multiple battlefields. We devise several ways to characterise the influence of information versus strength. We conclude by drawing qualitative insights from these characterisations and the game values, and draw parallels with military practice. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2404_05841 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | General Lotto Games with Scouts: Information versus Strength Brethouwer, Jan-Tino van Ginkel, Bart Lindelauf, Roy Computer Science and Game Theory 91A05 We introduce General Lotto games with Scouts: a General Lotto game with asymmetric information. There are two players, Red and Blue, who both allocate resources to a field. However, scouting capabilities afford Blue to gain information, with some probability, on the number of Red's resources before allocating his own. We derive optimal strategies for this game in the case of a single field. In addition we provide upper and lower bounds of the value of the game in a multi-stage case with multiple battlefields. We devise several ways to characterise the influence of information versus strength. We conclude by drawing qualitative insights from these characterisations and the game values, and draw parallels with military practice. |
| title | General Lotto Games with Scouts: Information versus Strength |
| topic | Computer Science and Game Theory 91A05 |
| url | https://arxiv.org/abs/2404.05841 |