Object Dynamics Modeling with Hierarchical Point Cloud-based Representations

Fuente: arXiv
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Autori principali: Kim, Chanho, Fuxin, Li
Natura: Preprint
Pubblicazione: 2024
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author Kim, Chanho
Fuxin, Li
author_facet Kim, Chanho
Fuxin, Li
contents Modeling object dynamics with a neural network is an important problem with numerous applications. Most recent work has been based on graph neural networks. However, physics happens in 3D space, where geometric information potentially plays an important role in modeling physical phenomena. In this work, we propose a novel U-net architecture based on continuous point convolution which naturally embeds information from 3D coordinates and allows for multi-scale feature representations with established downsampling and upsampling procedures. Bottleneck layers in the downsampled point clouds lead to better long-range interaction modeling. Besides, the flexibility of point convolutions allows our approach to generalize to sparsely sampled points from mesh vertices and dynamically generate features on important interaction points on mesh faces. Experimental results demonstrate that our approach significantly improves the state-of-the-art, especially in scenarios that require accurate gravity or collision reasoning.
format Preprint
id arxiv_https___arxiv_org_abs_2404_06044
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Object Dynamics Modeling with Hierarchical Point Cloud-based Representations
Kim, Chanho
Fuxin, Li
Computer Vision and Pattern Recognition
Modeling object dynamics with a neural network is an important problem with numerous applications. Most recent work has been based on graph neural networks. However, physics happens in 3D space, where geometric information potentially plays an important role in modeling physical phenomena. In this work, we propose a novel U-net architecture based on continuous point convolution which naturally embeds information from 3D coordinates and allows for multi-scale feature representations with established downsampling and upsampling procedures. Bottleneck layers in the downsampled point clouds lead to better long-range interaction modeling. Besides, the flexibility of point convolutions allows our approach to generalize to sparsely sampled points from mesh vertices and dynamically generate features on important interaction points on mesh faces. Experimental results demonstrate that our approach significantly improves the state-of-the-art, especially in scenarios that require accurate gravity or collision reasoning.
title Object Dynamics Modeling with Hierarchical Point Cloud-based Representations
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.06044