Revising Densification in Gaussian Splatting

Fuente: arXiv
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Main Authors: Bulò, Samuel Rota, Porzi, Lorenzo, Kontschieder, Peter
Format: Preprint
Published: 2024
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author Bulò, Samuel Rota
Porzi, Lorenzo
Kontschieder, Peter
author_facet Bulò, Samuel Rota
Porzi, Lorenzo
Kontschieder, Peter
contents In this paper, we address the limitations of Adaptive Density Control (ADC) in 3D Gaussian Splatting (3DGS), a scene representation method achieving high-quality, photorealistic results for novel view synthesis. ADC has been introduced for automatic 3D point primitive management, controlling densification and pruning, however, with certain limitations in the densification logic. Our main contribution is a more principled, pixel-error driven formulation for density control in 3DGS, leveraging an auxiliary, per-pixel error function as the criterion for densification. We further introduce a mechanism to control the total number of primitives generated per scene and correct a bias in the current opacity handling strategy of ADC during cloning operations. Our approach leads to consistent quality improvements across a variety of benchmark scenes, without sacrificing the method's efficiency.
format Preprint
id arxiv_https___arxiv_org_abs_2404_06109
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Revising Densification in Gaussian Splatting
Bulò, Samuel Rota
Porzi, Lorenzo
Kontschieder, Peter
Computer Vision and Pattern Recognition
In this paper, we address the limitations of Adaptive Density Control (ADC) in 3D Gaussian Splatting (3DGS), a scene representation method achieving high-quality, photorealistic results for novel view synthesis. ADC has been introduced for automatic 3D point primitive management, controlling densification and pruning, however, with certain limitations in the densification logic. Our main contribution is a more principled, pixel-error driven formulation for density control in 3DGS, leveraging an auxiliary, per-pixel error function as the criterion for densification. We further introduce a mechanism to control the total number of primitives generated per scene and correct a bias in the current opacity handling strategy of ADC during cloning operations. Our approach leads to consistent quality improvements across a variety of benchmark scenes, without sacrificing the method's efficiency.
title Revising Densification in Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.06109