Binomial Self-compensation for Motion Error in Dynamic 3D Scanning

Fuente: arXiv
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Main Authors: Zhang, Geyou, Zhu, Ce, Liu, Kai
Format: Preprint
Published: 2024
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author Zhang, Geyou
Zhu, Ce
Liu, Kai
author_facet Zhang, Geyou
Zhu, Ce
Liu, Kai
contents Phase shifting profilometry (PSP) is favored in high-precision 3D scanning due to its high accuracy, robustness, and pixel-wise property. However, a fundamental assumption of PSP that the object should remain static is violated in dynamic measurement, making PSP susceptible to object moving, resulting in ripple-like errors in the point clouds. We propose a pixel-wise and frame-wise loopable binomial self-compensation (BSC) algorithm to effectively and flexibly eliminate motion error in the four-step PSP. Our mathematical model demonstrates that by summing successive motion-affected phase frames weighted by binomial coefficients, motion error exponentially diminishes as the binomial order increases, accomplishing automatic error compensation through the motion-affected phase sequence, without the assistance of any intermediate variable. Extensive experiments show that our BSC outperforms the existing methods in reducing motion error, while achieving a depth map frame rate equal to the camera's acquisition rate (90 fps), enabling high-accuracy 3D reconstruction with a quasi-single-shot frame rate.
format Preprint
id arxiv_https___arxiv_org_abs_2404_06693
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Binomial Self-compensation for Motion Error in Dynamic 3D Scanning
Zhang, Geyou
Zhu, Ce
Liu, Kai
Computer Vision and Pattern Recognition
Image and Video Processing
Phase shifting profilometry (PSP) is favored in high-precision 3D scanning due to its high accuracy, robustness, and pixel-wise property. However, a fundamental assumption of PSP that the object should remain static is violated in dynamic measurement, making PSP susceptible to object moving, resulting in ripple-like errors in the point clouds. We propose a pixel-wise and frame-wise loopable binomial self-compensation (BSC) algorithm to effectively and flexibly eliminate motion error in the four-step PSP. Our mathematical model demonstrates that by summing successive motion-affected phase frames weighted by binomial coefficients, motion error exponentially diminishes as the binomial order increases, accomplishing automatic error compensation through the motion-affected phase sequence, without the assistance of any intermediate variable. Extensive experiments show that our BSC outperforms the existing methods in reducing motion error, while achieving a depth map frame rate equal to the camera's acquisition rate (90 fps), enabling high-accuracy 3D reconstruction with a quasi-single-shot frame rate.
title Binomial Self-compensation for Motion Error in Dynamic 3D Scanning
topic Computer Vision and Pattern Recognition
Image and Video Processing
url https://arxiv.org/abs/2404.06693