DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Zhou, Shijie, Fan, Zhiwen, Xu, Dejia, Chang, Haoran, Chari, Pradyumna, Bharadwaj, Tejas, You, Suya, Wang, Zhangyang, Kadambi, Achuta
Natura: Preprint
Pubblicazione: 2024
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866909267117735936
author Zhou, Shijie
Fan, Zhiwen
Xu, Dejia
Chang, Haoran
Chari, Pradyumna
Bharadwaj, Tejas
You, Suya
Wang, Zhangyang
Kadambi, Achuta
author_facet Zhou, Shijie
Fan, Zhiwen
Xu, Dejia
Chang, Haoran
Chari, Pradyumna
Bharadwaj, Tejas
You, Suya
Wang, Zhangyang
Kadambi, Achuta
contents The increasing demand for virtual reality applications has highlighted the significance of crafting immersive 3D assets. We present a text-to-3D 360$^{\circ}$ scene generation pipeline that facilitates the creation of comprehensive 360$^{\circ}$ scenes for in-the-wild environments in a matter of minutes. Our approach utilizes the generative power of a 2D diffusion model and prompt self-refinement to create a high-quality and globally coherent panoramic image. This image acts as a preliminary "flat" (2D) scene representation. Subsequently, it is lifted into 3D Gaussians, employing splatting techniques to enable real-time exploration. To produce consistent 3D geometry, our pipeline constructs a spatially coherent structure by aligning the 2D monocular depth into a globally optimized point cloud. This point cloud serves as the initial state for the centroids of 3D Gaussians. In order to address invisible issues inherent in single-view inputs, we impose semantic and geometric constraints on both synthesized and input camera views as regularizations. These guide the optimization of Gaussians, aiding in the reconstruction of unseen regions. In summary, our method offers a globally consistent 3D scene within a 360$^{\circ}$ perspective, providing an enhanced immersive experience over existing techniques. Project website at: http://dreamscene360.github.io/
format Preprint
id arxiv_https___arxiv_org_abs_2404_06903
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting
Zhou, Shijie
Fan, Zhiwen
Xu, Dejia
Chang, Haoran
Chari, Pradyumna
Bharadwaj, Tejas
You, Suya
Wang, Zhangyang
Kadambi, Achuta
Computer Vision and Pattern Recognition
Artificial Intelligence
The increasing demand for virtual reality applications has highlighted the significance of crafting immersive 3D assets. We present a text-to-3D 360$^{\circ}$ scene generation pipeline that facilitates the creation of comprehensive 360$^{\circ}$ scenes for in-the-wild environments in a matter of minutes. Our approach utilizes the generative power of a 2D diffusion model and prompt self-refinement to create a high-quality and globally coherent panoramic image. This image acts as a preliminary "flat" (2D) scene representation. Subsequently, it is lifted into 3D Gaussians, employing splatting techniques to enable real-time exploration. To produce consistent 3D geometry, our pipeline constructs a spatially coherent structure by aligning the 2D monocular depth into a globally optimized point cloud. This point cloud serves as the initial state for the centroids of 3D Gaussians. In order to address invisible issues inherent in single-view inputs, we impose semantic and geometric constraints on both synthesized and input camera views as regularizations. These guide the optimization of Gaussians, aiding in the reconstruction of unseen regions. In summary, our method offers a globally consistent 3D scene within a 360$^{\circ}$ perspective, providing an enhanced immersive experience over existing techniques. Project website at: http://dreamscene360.github.io/
title DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2404.06903