Mixed Reality Heritage Performance As a Decolonising Tool for Heritage Sites

Fuente: arXiv
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Main Authors: Dima, Mariza, Daylamani-Zad, Damon, Lympouridis, Vangelis
Format: Preprint
Published: 2024
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author Dima, Mariza
Daylamani-Zad, Damon
Lympouridis, Vangelis
author_facet Dima, Mariza
Daylamani-Zad, Damon
Lympouridis, Vangelis
contents In this paper we introduce two world-first Mixed Reality (MR) experiences that fuse smart AR glasses and live theatre and take place in a heritage site with the purpose to reveal the site's hidden and difficult histories about slavery. We term these unique general audience experiences Mixed Reality Heritage Performances (MRHP). Along with the development of our initial two performances we designed and developed a tool and guidelines that can help heritage organisations with their decolonising process by critically engaging the public with under-represented voices and viewpoints of troubled European and colonial narratives. The evaluations showed the embodied and affective potential of MRHP to attract and educate heritage audiences visitors. Insights of the design process are being formulated into an extensive design toolkit that aims to support experience design, theatre and heritage professionals to collaboratively carry out similar projects.
format Preprint
id arxiv_https___arxiv_org_abs_2404_07348
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Mixed Reality Heritage Performance As a Decolonising Tool for Heritage Sites
Dima, Mariza
Daylamani-Zad, Damon
Lympouridis, Vangelis
Human-Computer Interaction
In this paper we introduce two world-first Mixed Reality (MR) experiences that fuse smart AR glasses and live theatre and take place in a heritage site with the purpose to reveal the site's hidden and difficult histories about slavery. We term these unique general audience experiences Mixed Reality Heritage Performances (MRHP). Along with the development of our initial two performances we designed and developed a tool and guidelines that can help heritage organisations with their decolonising process by critically engaging the public with under-represented voices and viewpoints of troubled European and colonial narratives. The evaluations showed the embodied and affective potential of MRHP to attract and educate heritage audiences visitors. Insights of the design process are being formulated into an extensive design toolkit that aims to support experience design, theatre and heritage professionals to collaboratively carry out similar projects.
title Mixed Reality Heritage Performance As a Decolonising Tool for Heritage Sites
topic Human-Computer Interaction
url https://arxiv.org/abs/2404.07348