Snake Story: Exploring Game Mechanics for Mixed-Initiative Co-creative Storytelling Games
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arXiv
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| Autori principali: | , , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2024
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| _version_ | 1866914924744146944 |
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| author | Yang, Daijin Kleinman, Erica Troiano, Giovanni Maria Tochilnikova, Elina Harteveld, Casper |
| author_facet | Yang, Daijin Kleinman, Erica Troiano, Giovanni Maria Tochilnikova, Elina Harteveld, Casper |
| contents | Mixed-initiative co-creative storytelling games have existed for some time as a way to merge storytelling with play. However, modern mixed-initiative co-creative storytelling games predominantly prioritize story creation over gameplay mechanics, which might not resonate with all players. As such, there is untapped potential for creating mixed-initiative games with more complex mechanics in which players can engage with both co-creation and gameplay goals. To explore the potential of more prominent gameplay in mixed-initiative co-creative storytelling games, we created Snake Story, a variation of the classic Snake game featuring a human-AI co-writing element. To explore how players interact with the mixed-initiative game, we conducted a qualitative playtest with 11 participants. Analysis of both think-aloud and interview data revealed that players' strategies and experiences were affected by their perception of Snake Story as either a collaborative tool, a traditional game, or a combination of both. Based on these findings, we present design considerations for future development in mixed-initiative co-creative gaming. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2404_07901 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Snake Story: Exploring Game Mechanics for Mixed-Initiative Co-creative Storytelling Games Yang, Daijin Kleinman, Erica Troiano, Giovanni Maria Tochilnikova, Elina Harteveld, Casper Human-Computer Interaction Mixed-initiative co-creative storytelling games have existed for some time as a way to merge storytelling with play. However, modern mixed-initiative co-creative storytelling games predominantly prioritize story creation over gameplay mechanics, which might not resonate with all players. As such, there is untapped potential for creating mixed-initiative games with more complex mechanics in which players can engage with both co-creation and gameplay goals. To explore the potential of more prominent gameplay in mixed-initiative co-creative storytelling games, we created Snake Story, a variation of the classic Snake game featuring a human-AI co-writing element. To explore how players interact with the mixed-initiative game, we conducted a qualitative playtest with 11 participants. Analysis of both think-aloud and interview data revealed that players' strategies and experiences were affected by their perception of Snake Story as either a collaborative tool, a traditional game, or a combination of both. Based on these findings, we present design considerations for future development in mixed-initiative co-creative gaming. |
| title | Snake Story: Exploring Game Mechanics for Mixed-Initiative Co-creative Storytelling Games |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2404.07901 |