Reinforcement Learning with Generalizable Gaussian Splatting

Fuente: arXiv
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Autores principales: Wang, Jiaxu, Zhang, Qiang, Sun, Jingkai, Cao, Jiahang, Han, Gang, Zhao, Wen, Zhang, Weining, Shao, Yecheng, Guo, Yijie, Xu, Renjing
Formato: Preprint
Publicado: 2024
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author Wang, Jiaxu
Zhang, Qiang
Sun, Jingkai
Cao, Jiahang
Han, Gang
Zhao, Wen
Zhang, Weining
Shao, Yecheng
Guo, Yijie
Xu, Renjing
author_facet Wang, Jiaxu
Zhang, Qiang
Sun, Jingkai
Cao, Jiahang
Han, Gang
Zhao, Wen
Zhang, Weining
Shao, Yecheng
Guo, Yijie
Xu, Renjing
contents An excellent representation is crucial for reinforcement learning (RL) performance, especially in vision-based reinforcement learning tasks. The quality of the environment representation directly influences the achievement of the learning task. Previous vision-based RL typically uses explicit or implicit ways to represent environments, such as images, points, voxels, and neural radiance fields. However, these representations contain several drawbacks. They cannot either describe complex local geometries or generalize well to unseen scenes, or require precise foreground masks. Moreover, these implicit neural representations are akin to a ``black box", significantly hindering interpretability. 3D Gaussian Splatting (3DGS), with its explicit scene representation and differentiable rendering nature, is considered a revolutionary change for reconstruction and representation methods. In this paper, we propose a novel Generalizable Gaussian Splatting framework to be the representation of RL tasks, called GSRL. Through validation in the RoboMimic environment, our method achieves better results than other baselines in multiple tasks, improving the performance by 10%, 44%, and 15% compared with baselines on the hardest task. This work is the first attempt to leverage generalizable 3DGS as a representation for RL.
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id arxiv_https___arxiv_org_abs_2404_07950
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Reinforcement Learning with Generalizable Gaussian Splatting
Wang, Jiaxu
Zhang, Qiang
Sun, Jingkai
Cao, Jiahang
Han, Gang
Zhao, Wen
Zhang, Weining
Shao, Yecheng
Guo, Yijie
Xu, Renjing
Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
An excellent representation is crucial for reinforcement learning (RL) performance, especially in vision-based reinforcement learning tasks. The quality of the environment representation directly influences the achievement of the learning task. Previous vision-based RL typically uses explicit or implicit ways to represent environments, such as images, points, voxels, and neural radiance fields. However, these representations contain several drawbacks. They cannot either describe complex local geometries or generalize well to unseen scenes, or require precise foreground masks. Moreover, these implicit neural representations are akin to a ``black box", significantly hindering interpretability. 3D Gaussian Splatting (3DGS), with its explicit scene representation and differentiable rendering nature, is considered a revolutionary change for reconstruction and representation methods. In this paper, we propose a novel Generalizable Gaussian Splatting framework to be the representation of RL tasks, called GSRL. Through validation in the RoboMimic environment, our method achieves better results than other baselines in multiple tasks, improving the performance by 10%, 44%, and 15% compared with baselines on the hardest task. This work is the first attempt to leverage generalizable 3DGS as a representation for RL.
title Reinforcement Learning with Generalizable Gaussian Splatting
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2404.07950