MonoPatchNeRF: Improving Neural Radiance Fields with Patch-based Monocular Guidance

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Wu, Yuqun, Lee, Jae Yong, Zou, Chuhang, Wang, Shenlong, Hoiem, Derek
Format: Preprint
Veröffentlicht: 2024
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866914920106295296
author Wu, Yuqun
Lee, Jae Yong
Zou, Chuhang
Wang, Shenlong
Hoiem, Derek
author_facet Wu, Yuqun
Lee, Jae Yong
Zou, Chuhang
Wang, Shenlong
Hoiem, Derek
contents The latest regularized Neural Radiance Field (NeRF) approaches produce poor geometry and view extrapolation for large scale sparse view scenes, such as ETH3D. Density-based approaches tend to be under-constrained, while surface-based approaches tend to miss details. In this paper, we take a density-based approach, sampling patches instead of individual rays to better incorporate monocular depth and normal estimates and patch-based photometric consistency constraints between training views and sampled virtual views. Loosely constraining densities based on estimated depth aligned to sparse points further improves geometric accuracy. While maintaining similar view synthesis quality, our approach significantly improves geometric accuracy on the ETH3D benchmark, e.g. increasing the F1@2cm score by 4x-8x compared to other regularized density-based approaches, with much lower training and inference time than other approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2404_08252
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MonoPatchNeRF: Improving Neural Radiance Fields with Patch-based Monocular Guidance
Wu, Yuqun
Lee, Jae Yong
Zou, Chuhang
Wang, Shenlong
Hoiem, Derek
Computer Vision and Pattern Recognition
The latest regularized Neural Radiance Field (NeRF) approaches produce poor geometry and view extrapolation for large scale sparse view scenes, such as ETH3D. Density-based approaches tend to be under-constrained, while surface-based approaches tend to miss details. In this paper, we take a density-based approach, sampling patches instead of individual rays to better incorporate monocular depth and normal estimates and patch-based photometric consistency constraints between training views and sampled virtual views. Loosely constraining densities based on estimated depth aligned to sparse points further improves geometric accuracy. While maintaining similar view synthesis quality, our approach significantly improves geometric accuracy on the ETH3D benchmark, e.g. increasing the F1@2cm score by 4x-8x compared to other regularized density-based approaches, with much lower training and inference time than other approaches.
title MonoPatchNeRF: Improving Neural Radiance Fields with Patch-based Monocular Guidance
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.08252