Collaborative-Enhanced Prediction of Spending on Newly Downloaded Mobile Games under Consumption Uncertainty

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Sun, Peijie, Wang, Yifan, Zhang, Min, Wu, Chuhan, Fang, Yan, Zhu, Hong, Fang, Yuan, Wang, Meng
Format: Preprint
Publié: 2024
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866914750472912896
author Sun, Peijie
Wang, Yifan
Zhang, Min
Wu, Chuhan
Fang, Yan
Zhu, Hong
Fang, Yuan
Wang, Meng
author_facet Sun, Peijie
Wang, Yifan
Zhang, Min
Wu, Chuhan
Fang, Yan
Zhu, Hong
Fang, Yuan
Wang, Meng
contents With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this endeavor. To address this, we propose a robust model training and evaluation framework aimed at standardizing spending data to mitigate label variance and extremes, ensuring stability in the modeling process. Within this framework, we introduce a collaborative-enhanced model designed to predict user game spending without relying on user IDs, thus ensuring user privacy and enabling seamless online training. Our model adopts a unique approach by separately representing user preferences and game features before merging them as input to the spending prediction module. Through rigorous experimentation, our approach demonstrates notable improvements over production models, achieving a remarkable \textbf{17.11}\% enhancement on offline data and an impressive \textbf{50.65}\% boost in an online A/B test. In summary, our contributions underscore the importance of stable model training frameworks and the efficacy of collaborative-enhanced models in predicting user spending behavior in mobile gaming.
format Preprint
id arxiv_https___arxiv_org_abs_2404_08301
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Collaborative-Enhanced Prediction of Spending on Newly Downloaded Mobile Games under Consumption Uncertainty
Sun, Peijie
Wang, Yifan
Zhang, Min
Wu, Chuhan
Fang, Yan
Zhu, Hong
Fang, Yuan
Wang, Meng
Information Retrieval
Machine Learning
With the surge in mobile gaming, accurately predicting user spending on newly downloaded games has become paramount for maximizing revenue. However, the inherently unpredictable nature of user behavior poses significant challenges in this endeavor. To address this, we propose a robust model training and evaluation framework aimed at standardizing spending data to mitigate label variance and extremes, ensuring stability in the modeling process. Within this framework, we introduce a collaborative-enhanced model designed to predict user game spending without relying on user IDs, thus ensuring user privacy and enabling seamless online training. Our model adopts a unique approach by separately representing user preferences and game features before merging them as input to the spending prediction module. Through rigorous experimentation, our approach demonstrates notable improvements over production models, achieving a remarkable \textbf{17.11}\% enhancement on offline data and an impressive \textbf{50.65}\% boost in an online A/B test. In summary, our contributions underscore the importance of stable model training frameworks and the efficacy of collaborative-enhanced models in predicting user spending behavior in mobile gaming.
title Collaborative-Enhanced Prediction of Spending on Newly Downloaded Mobile Games under Consumption Uncertainty
topic Information Retrieval
Machine Learning
url https://arxiv.org/abs/2404.08301