Interactive Sonification for Health and Energy using ChucK and Unity

Fuente: arXiv
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Autores principales: Zhao, Yichun, Tzanetakis, George
Formato: Preprint
Publicado: 2024
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author Zhao, Yichun
Tzanetakis, George
author_facet Zhao, Yichun
Tzanetakis, George
contents Sonification can provide valuable insights about data but most existing approaches are not designed to be controlled by the user in an interactive fashion. Interactions enable the designer of the sonification to more rapidly experiment with sound design and allow the sonification to be modified in real-time by interacting with various control parameters. In this paper, we describe two case studies of interactive sonification that utilize publicly available datasets that have been described recently in the International Conference on Auditory Display (ICAD). They are from the health and energy domains: electroencephalogram (EEG) alpha wave data and air pollutant data consisting of nitrogen dioxide, sulfur dioxide, carbon monoxide, and ozone. We show how these sonfications can be recreated to support interaction utilizing a general interactive sonification framework built using ChucK, Unity, and Chunity. In addition to supporting typical sonification methods that are common in existing sonification toolkits, our framework introduces novel methods such as supporting discrete events, interleaved playback of multiple data streams for comparison, and using frequency modulation (FM) synthesis in terms of one data attribute modulating another. We also describe how these new functionalities can be used to improve the sonification experience of the two datasets we have investigated.
format Preprint
id arxiv_https___arxiv_org_abs_2404_08813
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Interactive Sonification for Health and Energy using ChucK and Unity
Zhao, Yichun
Tzanetakis, George
Human-Computer Interaction
Sound
Audio and Speech Processing
Sonification can provide valuable insights about data but most existing approaches are not designed to be controlled by the user in an interactive fashion. Interactions enable the designer of the sonification to more rapidly experiment with sound design and allow the sonification to be modified in real-time by interacting with various control parameters. In this paper, we describe two case studies of interactive sonification that utilize publicly available datasets that have been described recently in the International Conference on Auditory Display (ICAD). They are from the health and energy domains: electroencephalogram (EEG) alpha wave data and air pollutant data consisting of nitrogen dioxide, sulfur dioxide, carbon monoxide, and ozone. We show how these sonfications can be recreated to support interaction utilizing a general interactive sonification framework built using ChucK, Unity, and Chunity. In addition to supporting typical sonification methods that are common in existing sonification toolkits, our framework introduces novel methods such as supporting discrete events, interleaved playback of multiple data streams for comparison, and using frequency modulation (FM) synthesis in terms of one data attribute modulating another. We also describe how these new functionalities can be used to improve the sonification experience of the two datasets we have investigated.
title Interactive Sonification for Health and Energy using ChucK and Unity
topic Human-Computer Interaction
Sound
Audio and Speech Processing
url https://arxiv.org/abs/2404.08813