Evaluating the efficacy of haptic feedback, 360° treadmill-integrated Virtual Reality framework and longitudinal training on decision-making performance in a complex search-and-shoot simulation

Fuente: arXiv
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Main Authors: Rao, Akash K, Bhavsar, Arnav, Chowdhury, Shubhajit Roy, Chandra, Sushil, Negi, Ramsingh, Duraisamy, Prakash, Dutt, Varun
Format: Preprint
Published: 2024
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author Rao, Akash K
Bhavsar, Arnav
Chowdhury, Shubhajit Roy
Chandra, Sushil
Negi, Ramsingh
Duraisamy, Prakash
Dutt, Varun
author_facet Rao, Akash K
Bhavsar, Arnav
Chowdhury, Shubhajit Roy
Chandra, Sushil
Negi, Ramsingh
Duraisamy, Prakash
Dutt, Varun
contents Virtual Reality (VR) has made significant strides, offering users a multitude of ways to interact with virtual environments. Each sensory modality in VR provides distinct inputs and interactions, enhancing the user's immersion and presence. However, the potential of additional sensory modalities, such as haptic feedback and 360° locomotion, to improve decision-making performance has not been thoroughly investigated. This study addresses this gap by evaluating the impact of a haptic feedback, 360° locomotion-integrated VR framework and longitudinal, heterogeneous training on decision-making performance in a complex search-and-shoot simulation. The study involved 32 participants from a defence simulation base in India, who were randomly divided into two groups: experimental (haptic feedback, 360° locomotion-integrated VR framework with longitudinal, heterogeneous training) and placebo control (longitudinal, heterogeneous VR training without extrasensory modalities). The experiment lasted 10 days. On Day 1, all subjects executed a search-and-shoot simulation closely replicating the elements/situations in the real world. From Day 2 to Day 9, the subjects underwent heterogeneous training, imparted by the design of various complexity levels in the simulation using changes in behavioral attributes/artificial intelligence of the enemies. On Day 10, they repeated the search-and-shoot simulation executed on Day 1. The results showed that the experimental group experienced a gradual increase in presence, immersion, and engagement compared to the placebo control group. However, there was no significant difference in decision-making performance between the two groups on day 10. We intend to use these findings to design multisensory VR training frameworks that enhance engagement levels and decision-making performance.
format Preprint
id arxiv_https___arxiv_org_abs_2404_09147
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Evaluating the efficacy of haptic feedback, 360° treadmill-integrated Virtual Reality framework and longitudinal training on decision-making performance in a complex search-and-shoot simulation
Rao, Akash K
Bhavsar, Arnav
Chowdhury, Shubhajit Roy
Chandra, Sushil
Negi, Ramsingh
Duraisamy, Prakash
Dutt, Varun
Human-Computer Interaction
Virtual Reality (VR) has made significant strides, offering users a multitude of ways to interact with virtual environments. Each sensory modality in VR provides distinct inputs and interactions, enhancing the user's immersion and presence. However, the potential of additional sensory modalities, such as haptic feedback and 360° locomotion, to improve decision-making performance has not been thoroughly investigated. This study addresses this gap by evaluating the impact of a haptic feedback, 360° locomotion-integrated VR framework and longitudinal, heterogeneous training on decision-making performance in a complex search-and-shoot simulation. The study involved 32 participants from a defence simulation base in India, who were randomly divided into two groups: experimental (haptic feedback, 360° locomotion-integrated VR framework with longitudinal, heterogeneous training) and placebo control (longitudinal, heterogeneous VR training without extrasensory modalities). The experiment lasted 10 days. On Day 1, all subjects executed a search-and-shoot simulation closely replicating the elements/situations in the real world. From Day 2 to Day 9, the subjects underwent heterogeneous training, imparted by the design of various complexity levels in the simulation using changes in behavioral attributes/artificial intelligence of the enemies. On Day 10, they repeated the search-and-shoot simulation executed on Day 1. The results showed that the experimental group experienced a gradual increase in presence, immersion, and engagement compared to the placebo control group. However, there was no significant difference in decision-making performance between the two groups on day 10. We intend to use these findings to design multisensory VR training frameworks that enhance engagement levels and decision-making performance.
title Evaluating the efficacy of haptic feedback, 360° treadmill-integrated Virtual Reality framework and longitudinal training on decision-making performance in a complex search-and-shoot simulation
topic Human-Computer Interaction
url https://arxiv.org/abs/2404.09147