DreamScape: 3D Scene Creation via Gaussian Splatting joint Correlation Modeling

Fuente: arXiv
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Main Authors: Zhao, Yueming, Yuan, Xuening, Yang, Hongyu, Huang, Di
Format: Preprint
Published: 2024
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author Zhao, Yueming
Yuan, Xuening
Yang, Hongyu
Huang, Di
author_facet Zhao, Yueming
Yuan, Xuening
Yang, Hongyu
Huang, Di
contents Recent advances in text-to-3D creation integrate the potent prior of Diffusion Models from text-to-image generation into 3D domain. Nevertheless, generating 3D scenes with multiple objects remains challenging. Therefore, we present DreamScape, a method for generating 3D scenes from text. Utilizing Gaussian Splatting for 3D representation, DreamScape introduces 3D Gaussian Guide that encodes semantic primitives, spatial transformations and relationships from text using LLMs, enabling local-to-global optimization. Progressive scale control is tailored during local object generation, addressing training instability issue arising from simple blending in the global optimization stage. Collision relationships between objects are modeled at the global level to mitigate biases in LLMs priors, ensuring physical correctness. Additionally, to generate pervasive objects like rain and snow distributed extensively across the scene, we design specialized sparse initialization and densification strategy. Experiments demonstrate that DreamScape achieves state-of-the-art performance, enabling high-fidelity, controllable 3D scene generation.
format Preprint
id arxiv_https___arxiv_org_abs_2404_09227
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DreamScape: 3D Scene Creation via Gaussian Splatting joint Correlation Modeling
Zhao, Yueming
Yuan, Xuening
Yang, Hongyu
Huang, Di
Computer Vision and Pattern Recognition
Recent advances in text-to-3D creation integrate the potent prior of Diffusion Models from text-to-image generation into 3D domain. Nevertheless, generating 3D scenes with multiple objects remains challenging. Therefore, we present DreamScape, a method for generating 3D scenes from text. Utilizing Gaussian Splatting for 3D representation, DreamScape introduces 3D Gaussian Guide that encodes semantic primitives, spatial transformations and relationships from text using LLMs, enabling local-to-global optimization. Progressive scale control is tailored during local object generation, addressing training instability issue arising from simple blending in the global optimization stage. Collision relationships between objects are modeled at the global level to mitigate biases in LLMs priors, ensuring physical correctness. Additionally, to generate pervasive objects like rain and snow distributed extensively across the scene, we design specialized sparse initialization and densification strategy. Experiments demonstrate that DreamScape achieves state-of-the-art performance, enabling high-fidelity, controllable 3D scene generation.
title DreamScape: 3D Scene Creation via Gaussian Splatting joint Correlation Modeling
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.09227