CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting

Fuente: arXiv
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Main Authors: Liu, Xiangrui, Wu, Xinju, Zhang, Pingping, Wang, Shiqi, Li, Zhu, Kwong, Sam
Format: Preprint
Published: 2024
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author Liu, Xiangrui
Wu, Xinju
Zhang, Pingping
Wang, Shiqi
Li, Zhu
Kwong, Sam
author_facet Liu, Xiangrui
Wu, Xinju
Zhang, Pingping
Wang, Shiqi
Li, Zhu
Kwong, Sam
contents Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in real-world applications. Herein, we propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS), which harnesses compact Gaussian primitives for faithful 3D scene modeling with a remarkably reduced data size. To ensure the compactness of Gaussian primitives, we devise a hybrid primitive structure that captures predictive relationships between each other. Then, we exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms. Moreover, we develop a rate-constrained optimization scheme to eliminate redundancies within such hybrid primitives, steering our CompGS towards an optimal trade-off between bitrate consumption and representation efficacy. Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality. Our code will be released on GitHub for further research.
format Preprint
id arxiv_https___arxiv_org_abs_2404_09458
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting
Liu, Xiangrui
Wu, Xinju
Zhang, Pingping
Wang, Shiqi
Li, Zhu
Kwong, Sam
Computer Vision and Pattern Recognition
Graphics
Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in real-world applications. Herein, we propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS), which harnesses compact Gaussian primitives for faithful 3D scene modeling with a remarkably reduced data size. To ensure the compactness of Gaussian primitives, we devise a hybrid primitive structure that captures predictive relationships between each other. Then, we exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms. Moreover, we develop a rate-constrained optimization scheme to eliminate redundancies within such hybrid primitives, steering our CompGS towards an optimal trade-off between bitrate consumption and representation efficacy. Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality. Our code will be released on GitHub for further research.
title CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2404.09458