PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Yang, Yandan, Jia, Baoxiong, Zhi, Peiyuan, Huang, Siyuan
Format: Preprint
Veröffentlicht: 2024
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866914863957147648
author Yang, Yandan
Jia, Baoxiong
Zhi, Peiyuan
Huang, Siyuan
author_facet Yang, Yandan
Jia, Baoxiong
Zhi, Peiyuan
Huang, Siyuan
contents With recent developments in Embodied Artificial Intelligence (EAI) research, there has been a growing demand for high-quality, large-scale interactive scene generation. While prior methods in scene synthesis have prioritized the naturalness and realism of the generated scenes, the physical plausibility and interactivity of scenes have been largely left unexplored. To address this disparity, we introduce PhyScene, a novel method dedicated to generating interactive 3D scenes characterized by realistic layouts, articulated objects, and rich physical interactivity tailored for embodied agents. Based on a conditional diffusion model for capturing scene layouts, we devise novel physics- and interactivity-based guidance mechanisms that integrate constraints from object collision, room layout, and object reachability. Through extensive experiments, we demonstrate that PhyScene effectively leverages these guidance functions for physically interactable scene synthesis, outperforming existing state-of-the-art scene synthesis methods by a large margin. Our findings suggest that the scenes generated by PhyScene hold considerable potential for facilitating diverse skill acquisition among agents within interactive environments, thereby catalyzing further advancements in embodied AI research. Project website: http://physcene.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2404_09465
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI
Yang, Yandan
Jia, Baoxiong
Zhi, Peiyuan
Huang, Siyuan
Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
Robotics
With recent developments in Embodied Artificial Intelligence (EAI) research, there has been a growing demand for high-quality, large-scale interactive scene generation. While prior methods in scene synthesis have prioritized the naturalness and realism of the generated scenes, the physical plausibility and interactivity of scenes have been largely left unexplored. To address this disparity, we introduce PhyScene, a novel method dedicated to generating interactive 3D scenes characterized by realistic layouts, articulated objects, and rich physical interactivity tailored for embodied agents. Based on a conditional diffusion model for capturing scene layouts, we devise novel physics- and interactivity-based guidance mechanisms that integrate constraints from object collision, room layout, and object reachability. Through extensive experiments, we demonstrate that PhyScene effectively leverages these guidance functions for physically interactable scene synthesis, outperforming existing state-of-the-art scene synthesis methods by a large margin. Our findings suggest that the scenes generated by PhyScene hold considerable potential for facilitating diverse skill acquisition among agents within interactive environments, thereby catalyzing further advancements in embodied AI research. Project website: http://physcene.github.io.
title PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
Robotics
url https://arxiv.org/abs/2404.09465