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Main Authors: Lou, Tai-shan, Guan, Guang-sheng, Yue, Zhe-peng, Wang, Yu, Qi, Ren-long, Tong, Shi-hao
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2404.09567
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author Lou, Tai-shan
Guan, Guang-sheng
Yue, Zhe-peng
Wang, Yu
Qi, Ren-long
Tong, Shi-hao
author_facet Lou, Tai-shan
Guan, Guang-sheng
Yue, Zhe-peng
Wang, Yu
Qi, Ren-long
Tong, Shi-hao
contents To solve the Unmanned Aerial Vehicle (UAV) path planning problem, a meta-heuristic optimization algorithm called competitive game optimizer (CGO) is proposed. In the CGO model, three phases of exploration and exploitation, and candidate replacement, are established, corresponding to the player's search for supplies and combat, and the movement toward a safe zone. In the algorithm exploration phase, Levy flight is introduced to improve the global convergence of the algorithm. The encounter probability which adaptively changes with the number of iterations is also introduced in the CGO. The balance between exploration and exploitation of solution space of optimization problem is realized, and each step is described and modeled mathematically. The performance of the CGO was evaluated on a set of 41 test functions taken from CEC2017 and CEC2022. It was then compared with eight widely recognized meta-heuristic optimization algorithms. The simulation results demonstrate that the proposed algorithm successfully achieves a balanced trade-off between exploration and exploitation, showcasing remarkable advantages when compared to seven classical algorithms. In addition, in order to further verify the effectiveness of the CGO, the CGO is applied to 8 practical engineering design problems and UAV path planning, and the results show that the CGO has strong performance in dealing with these practical optimization problems, and has a good application prospect.
format Preprint
id arxiv_https___arxiv_org_abs_2404_09567
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A competitive game optimization algorithm for Unmanned Aerial Vehicle path planning
Lou, Tai-shan
Guan, Guang-sheng
Yue, Zhe-peng
Wang, Yu
Qi, Ren-long
Tong, Shi-hao
Systems and Control
To solve the Unmanned Aerial Vehicle (UAV) path planning problem, a meta-heuristic optimization algorithm called competitive game optimizer (CGO) is proposed. In the CGO model, three phases of exploration and exploitation, and candidate replacement, are established, corresponding to the player's search for supplies and combat, and the movement toward a safe zone. In the algorithm exploration phase, Levy flight is introduced to improve the global convergence of the algorithm. The encounter probability which adaptively changes with the number of iterations is also introduced in the CGO. The balance between exploration and exploitation of solution space of optimization problem is realized, and each step is described and modeled mathematically. The performance of the CGO was evaluated on a set of 41 test functions taken from CEC2017 and CEC2022. It was then compared with eight widely recognized meta-heuristic optimization algorithms. The simulation results demonstrate that the proposed algorithm successfully achieves a balanced trade-off between exploration and exploitation, showcasing remarkable advantages when compared to seven classical algorithms. In addition, in order to further verify the effectiveness of the CGO, the CGO is applied to 8 practical engineering design problems and UAV path planning, and the results show that the CGO has strong performance in dealing with these practical optimization problems, and has a good application prospect.
title A competitive game optimization algorithm for Unmanned Aerial Vehicle path planning
topic Systems and Control
url https://arxiv.org/abs/2404.09567