Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning

Fuente: arXiv
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Autori principali: Xu, Linjie, Liu, Zichuan, Dockhorn, Alexander, Perez-Liebana, Diego, Wang, Jinyu, Song, Lei, Bian, Jiang
Natura: Preprint
Pubblicazione: 2024
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author Xu, Linjie
Liu, Zichuan
Dockhorn, Alexander
Perez-Liebana, Diego
Wang, Jinyu
Song, Lei
Bian, Jiang
author_facet Xu, Linjie
Liu, Zichuan
Dockhorn, Alexander
Perez-Liebana, Diego
Wang, Jinyu
Song, Lei
Bian, Jiang
contents One of the notorious issues for Reinforcement Learning (RL) is poor sample efficiency. Compared to single agent RL, the sample efficiency for Multi-Agent Reinforcement Learning (MARL) is more challenging because of its inherent partial observability, non-stationary training, and enormous strategy space. Although much effort has been devoted to developing new methods and enhancing sample efficiency, we look at the widely used episodic training mechanism. In each training step, tens of frames are collected, but only one gradient step is made. We argue that this episodic training could be a source of poor sample efficiency. To better exploit the data already collected, we propose to increase the frequency of the gradient updates per environment interaction (a.k.a. Replay Ratio or Update-To-Data ratio). To show its generality, we evaluate $3$ MARL methods on $6$ SMAC tasks. The empirical results validate that a higher replay ratio significantly improves the sample efficiency for MARL algorithms. The codes to reimplement the results presented in this paper are open-sourced at https://anonymous.4open.science/r/rr_for_MARL-0D83/.
format Preprint
id arxiv_https___arxiv_org_abs_2404_09715
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning
Xu, Linjie
Liu, Zichuan
Dockhorn, Alexander
Perez-Liebana, Diego
Wang, Jinyu
Song, Lei
Bian, Jiang
Machine Learning
Artificial Intelligence
Multiagent Systems
One of the notorious issues for Reinforcement Learning (RL) is poor sample efficiency. Compared to single agent RL, the sample efficiency for Multi-Agent Reinforcement Learning (MARL) is more challenging because of its inherent partial observability, non-stationary training, and enormous strategy space. Although much effort has been devoted to developing new methods and enhancing sample efficiency, we look at the widely used episodic training mechanism. In each training step, tens of frames are collected, but only one gradient step is made. We argue that this episodic training could be a source of poor sample efficiency. To better exploit the data already collected, we propose to increase the frequency of the gradient updates per environment interaction (a.k.a. Replay Ratio or Update-To-Data ratio). To show its generality, we evaluate $3$ MARL methods on $6$ SMAC tasks. The empirical results validate that a higher replay ratio significantly improves the sample efficiency for MARL algorithms. The codes to reimplement the results presented in this paper are open-sourced at https://anonymous.4open.science/r/rr_for_MARL-0D83/.
title Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning
topic Machine Learning
Artificial Intelligence
Multiagent Systems
url https://arxiv.org/abs/2404.09715