Complete Game Logic with Sabotage

Fuente: arXiv
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Hauptverfasser: Wafa, Noah Abou El, Platzer, André
Format: Preprint
Veröffentlicht: 2024
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_version_ 1866909217001046016
author Wafa, Noah Abou El
Platzer, André
author_facet Wafa, Noah Abou El
Platzer, André
contents Game Logic with sabotage ($\mathsf{GL_s}$) is introduced as a simple and natural extension of Parikh's game logic with a single additional primitive, which allows players to lay traps for the opponent. $\mathsf{GL_s}$ can be used to model infinite sabotage games, in which players can change the rules during game play. In contrast to game logic, which is strictly less expressive, $\mathsf{GL_s}$ is exactly as expressive as the modal $μ$-calculus. This reveals a close connection between the entangled nested recursion inherent in modal fixpoint logics and adversarial dynamic rule changes characteristic for sabotage games. A natural Hilbert-style proof calculus for $\mathsf{GL_s}$ is presented and proved complete using syntactic equiexpressiveness reductions. The completeness of a simple extension of Parikh's calculus for game logic follows.
format Preprint
id arxiv_https___arxiv_org_abs_2404_09873
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Complete Game Logic with Sabotage
Wafa, Noah Abou El
Platzer, André
Logic in Computer Science
Computer Science and Game Theory
Logic
03B70 (Primary) 03B45, 68Q60, 91A44, 91A05, 91A25 (Secondary)
F.3.1; F.4.1; F.3.3
Game Logic with sabotage ($\mathsf{GL_s}$) is introduced as a simple and natural extension of Parikh's game logic with a single additional primitive, which allows players to lay traps for the opponent. $\mathsf{GL_s}$ can be used to model infinite sabotage games, in which players can change the rules during game play. In contrast to game logic, which is strictly less expressive, $\mathsf{GL_s}$ is exactly as expressive as the modal $μ$-calculus. This reveals a close connection between the entangled nested recursion inherent in modal fixpoint logics and adversarial dynamic rule changes characteristic for sabotage games. A natural Hilbert-style proof calculus for $\mathsf{GL_s}$ is presented and proved complete using syntactic equiexpressiveness reductions. The completeness of a simple extension of Parikh's calculus for game logic follows.
title Complete Game Logic with Sabotage
topic Logic in Computer Science
Computer Science and Game Theory
Logic
03B70 (Primary) 03B45, 68Q60, 91A44, 91A05, 91A25 (Secondary)
F.3.1; F.4.1; F.3.3
url https://arxiv.org/abs/2404.09873