Taming Latent Diffusion Model for Neural Radiance Field Inpainting

Fuente: arXiv
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Main Authors: Lin, Chieh Hubert, Kim, Changil, Huang, Jia-Bin, Li, Qinbo, Ma, Chih-Yao, Kopf, Johannes, Yang, Ming-Hsuan, Tseng, Hung-Yu
Format: Preprint
Published: 2024
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author Lin, Chieh Hubert
Kim, Changil
Huang, Jia-Bin
Li, Qinbo
Ma, Chih-Yao
Kopf, Johannes
Yang, Ming-Hsuan
Tseng, Hung-Yu
author_facet Lin, Chieh Hubert
Kim, Changil
Huang, Jia-Bin
Li, Qinbo
Ma, Chih-Yao
Kopf, Johannes
Yang, Ming-Hsuan
Tseng, Hung-Yu
contents Neural Radiance Field (NeRF) is a representation for 3D reconstruction from multi-view images. Despite some recent work showing preliminary success in editing a reconstructed NeRF with diffusion prior, they remain struggling to synthesize reasonable geometry in completely uncovered regions. One major reason is the high diversity of synthetic contents from the diffusion model, which hinders the radiance field from converging to a crisp and deterministic geometry. Moreover, applying latent diffusion models on real data often yields a textural shift incoherent to the image condition due to auto-encoding errors. These two problems are further reinforced with the use of pixel-distance losses. To address these issues, we propose tempering the diffusion model's stochasticity with per-scene customization and mitigating the textural shift with masked adversarial training. During the analyses, we also found the commonly used pixel and perceptual losses are harmful in the NeRF inpainting task. Through rigorous experiments, our framework yields state-of-the-art NeRF inpainting results on various real-world scenes. Project page: https://hubert0527.github.io/MALD-NeRF
format Preprint
id arxiv_https___arxiv_org_abs_2404_09995
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Taming Latent Diffusion Model for Neural Radiance Field Inpainting
Lin, Chieh Hubert
Kim, Changil
Huang, Jia-Bin
Li, Qinbo
Ma, Chih-Yao
Kopf, Johannes
Yang, Ming-Hsuan
Tseng, Hung-Yu
Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
Neural Radiance Field (NeRF) is a representation for 3D reconstruction from multi-view images. Despite some recent work showing preliminary success in editing a reconstructed NeRF with diffusion prior, they remain struggling to synthesize reasonable geometry in completely uncovered regions. One major reason is the high diversity of synthetic contents from the diffusion model, which hinders the radiance field from converging to a crisp and deterministic geometry. Moreover, applying latent diffusion models on real data often yields a textural shift incoherent to the image condition due to auto-encoding errors. These two problems are further reinforced with the use of pixel-distance losses. To address these issues, we propose tempering the diffusion model's stochasticity with per-scene customization and mitigating the textural shift with masked adversarial training. During the analyses, we also found the commonly used pixel and perceptual losses are harmful in the NeRF inpainting task. Through rigorous experiments, our framework yields state-of-the-art NeRF inpainting results on various real-world scenes. Project page: https://hubert0527.github.io/MALD-NeRF
title Taming Latent Diffusion Model for Neural Radiance Field Inpainting
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2404.09995