AIGeN: An Adversarial Approach for Instruction Generation in VLN

Fuente: arXiv
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Auteurs principaux: Rawal, Niyati, Bigazzi, Roberto, Baraldi, Lorenzo, Cucchiara, Rita
Format: Preprint
Publié: 2024
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author Rawal, Niyati
Bigazzi, Roberto
Baraldi, Lorenzo
Cucchiara, Rita
author_facet Rawal, Niyati
Bigazzi, Roberto
Baraldi, Lorenzo
Cucchiara, Rita
contents In the last few years, the research interest in Vision-and-Language Navigation (VLN) has grown significantly. VLN is a challenging task that involves an agent following human instructions and navigating in a previously unknown environment to reach a specified goal. Recent work in literature focuses on different ways to augment the available datasets of instructions for improving navigation performance by exploiting synthetic training data. In this work, we propose AIGeN, a novel architecture inspired by Generative Adversarial Networks (GANs) that produces meaningful and well-formed synthetic instructions to improve navigation agents' performance. The model is composed of a Transformer decoder (GPT-2) and a Transformer encoder (BERT). During the training phase, the decoder generates sentences for a sequence of images describing the agent's path to a particular point while the encoder discriminates between real and fake instructions. Experimentally, we evaluate the quality of the generated instructions and perform extensive ablation studies. Additionally, we generate synthetic instructions for 217K trajectories using AIGeN on Habitat-Matterport 3D Dataset (HM3D) and show an improvement in the performance of an off-the-shelf VLN method. The validation analysis of our proposal is conducted on REVERIE and R2R and highlights the promising aspects of our proposal, achieving state-of-the-art performance.
format Preprint
id arxiv_https___arxiv_org_abs_2404_10054
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle AIGeN: An Adversarial Approach for Instruction Generation in VLN
Rawal, Niyati
Bigazzi, Roberto
Baraldi, Lorenzo
Cucchiara, Rita
Computer Vision and Pattern Recognition
Artificial Intelligence
Computation and Language
Robotics
In the last few years, the research interest in Vision-and-Language Navigation (VLN) has grown significantly. VLN is a challenging task that involves an agent following human instructions and navigating in a previously unknown environment to reach a specified goal. Recent work in literature focuses on different ways to augment the available datasets of instructions for improving navigation performance by exploiting synthetic training data. In this work, we propose AIGeN, a novel architecture inspired by Generative Adversarial Networks (GANs) that produces meaningful and well-formed synthetic instructions to improve navigation agents' performance. The model is composed of a Transformer decoder (GPT-2) and a Transformer encoder (BERT). During the training phase, the decoder generates sentences for a sequence of images describing the agent's path to a particular point while the encoder discriminates between real and fake instructions. Experimentally, we evaluate the quality of the generated instructions and perform extensive ablation studies. Additionally, we generate synthetic instructions for 217K trajectories using AIGeN on Habitat-Matterport 3D Dataset (HM3D) and show an improvement in the performance of an off-the-shelf VLN method. The validation analysis of our proposal is conducted on REVERIE and R2R and highlights the promising aspects of our proposal, achieving state-of-the-art performance.
title AIGeN: An Adversarial Approach for Instruction Generation in VLN
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Computation and Language
Robotics
url https://arxiv.org/abs/2404.10054