Research and Practice of Delivering Tabletop Exercises

Fuente: arXiv
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Main Authors: Vykopal, Jan, Čeleda, Pavel, Švábenský, Valdemar, Hofbauer, Martin, Horák, Martin
Format: Preprint
Published: 2024
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_version_ 1866914756480204800
author Vykopal, Jan
Čeleda, Pavel
Švábenský, Valdemar
Hofbauer, Martin
Horák, Martin
author_facet Vykopal, Jan
Čeleda, Pavel
Švábenský, Valdemar
Hofbauer, Martin
Horák, Martin
contents Tabletop exercises are used to train personnel in the efficient mitigation and resolution of incidents. They are applied in practice to support the preparedness of organizations and to highlight inefficient processes. Since tabletop exercises train competencies required in the workplace, they have been introduced into computing courses at universities as an innovation, especially within cybersecurity curricula. To help computing educators adopt this innovative method, we survey academic publications that deal with tabletop exercises. From 140 papers we identified and examined, we selected 14 papers for a detailed review. The results show that the existing research deals predominantly with exercises that follow a linear format and exercises that do not systematically collect data about trainees' learning. Computing education researchers can investigate novel approaches to instruction and assessment in the context of tabletop exercises to maximize the impact of this teaching method. Due to the relatively low number of published papers, the potential for future research is immense. Our review provides researchers, tool developers, and educators with an orientation in the area, a synthesis of trends, and implications for further work.
format Preprint
id arxiv_https___arxiv_org_abs_2404_10206
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Research and Practice of Delivering Tabletop Exercises
Vykopal, Jan
Čeleda, Pavel
Švábenský, Valdemar
Hofbauer, Martin
Horák, Martin
Computers and Society
K.3
Tabletop exercises are used to train personnel in the efficient mitigation and resolution of incidents. They are applied in practice to support the preparedness of organizations and to highlight inefficient processes. Since tabletop exercises train competencies required in the workplace, they have been introduced into computing courses at universities as an innovation, especially within cybersecurity curricula. To help computing educators adopt this innovative method, we survey academic publications that deal with tabletop exercises. From 140 papers we identified and examined, we selected 14 papers for a detailed review. The results show that the existing research deals predominantly with exercises that follow a linear format and exercises that do not systematically collect data about trainees' learning. Computing education researchers can investigate novel approaches to instruction and assessment in the context of tabletop exercises to maximize the impact of this teaching method. Due to the relatively low number of published papers, the potential for future research is immense. Our review provides researchers, tool developers, and educators with an orientation in the area, a synthesis of trends, and implications for further work.
title Research and Practice of Delivering Tabletop Exercises
topic Computers and Society
K.3
url https://arxiv.org/abs/2404.10206