AniFrame: A Programming Language for 2D Drawing and Frame-Based Animation
Fuente:
arXiv
Saved in:
| Main Authors: | Gonzales, Mark Edward M., Ibrahim, Hans Oswald A., Ong, Elyssia Barrie H., Fernandez, Ryan Austin |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Computer-mediated therapies for stroke rehabilitation: a systematic review and meta-Analysis
by: Zoppi, Stanley Mugisha. Mirko Job. Matteo, et al.
Published: (2024)
by: Zoppi, Stanley Mugisha. Mirko Job. Matteo, et al.
Published: (2024)
musicolors: Bridging Sound and Visuals For Synesthetic Creative Musical Experience
by: Lee, ChungHa, et al.
Published: (2025)
by: Lee, ChungHa, et al.
Published: (2025)
Gaze and Glow: Exploring Editing Processes on Social Media through Interactive Exhibition
by: Hong, Yang, et al.
Published: (2025)
by: Hong, Yang, et al.
Published: (2025)
When Drawing Is Not Enough: Exploring Spontaneous Speech with Sketch for Intent Alignment in Multimodal LLMs
by: Shi, Weiyan, et al.
Published: (2026)
by: Shi, Weiyan, et al.
Published: (2026)
"You'll Be Alice Adventuring in Wonderland!" Processes, Challenges, and Opportunities of Creating Animated Virtual Reality Stories
by: Yuan, Lin-Ping, et al.
Published: (2025)
by: Yuan, Lin-Ping, et al.
Published: (2025)
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
by: Karaosmanoglu, Sukran, et al.
Published: (2024)
by: Karaosmanoglu, Sukran, et al.
Published: (2024)
Fostering Emotional Perspective-Taking: An Exploration of Affective Face-Tracking Interactions in the VR Narrative Rekindle
by: Fan, Hector, et al.
Published: (2026)
by: Fan, Hector, et al.
Published: (2026)
Language-Guided Multimodal Texture Authoring via Generative Models
by: Qian, Wanli, et al.
Published: (2026)
by: Qian, Wanli, et al.
Published: (2026)
ICE: Interactive 3D Game Character Editing via Dialogue
by: Wu, Haoqian, et al.
Published: (2024)
by: Wu, Haoqian, et al.
Published: (2024)
Integrating multimedia documents in 3D city models for a better understanding of territories
by: Gautier, C., et al.
Published: (2025)
by: Gautier, C., et al.
Published: (2025)
3D Modelling to Address Pandemic Challenges: A Project-Based Learning Methodology
by: Rocha, Tânia, et al.
Published: (2024)
by: Rocha, Tânia, et al.
Published: (2024)
WebXR, A-Frame and Networked-Aframe as a Basis for an Open Metaverse: A Conceptual Architecture
by: Macario, Giuseppe
Published: (2024)
by: Macario, Giuseppe
Published: (2024)
On Parallelism in Music and Language: A Perspective from Symbol Emergence Systems based on Probabilistic Generative Models
by: Taniguchi, Tadahiro
Published: (2025)
by: Taniguchi, Tadahiro
Published: (2025)
AnyAni: An Interactive System with Generative AI for Animation Effect Creation and Code Understanding in Web Development
by: Qiu, Tianrun, et al.
Published: (2025)
by: Qiu, Tianrun, et al.
Published: (2025)
Laugh at Your Own Pace: Basic Performance Evaluation of Language Learning Assistance by Adjustment of Video Playback Speeds Based on Laughter Detection
by: Nishida, Naoto, et al.
Published: (2025)
by: Nishida, Naoto, et al.
Published: (2025)
An Open, Cross-Platform, Web-Based Metaverse Using WebXR and A-Frame
by: Macario, Giuseppe
Published: (2024)
by: Macario, Giuseppe
Published: (2024)
Winds Through Time: Interactive Data Visualization and Physicalization for Paleoclimate Communication
by: Hunter, David, et al.
Published: (2025)
by: Hunter, David, et al.
Published: (2025)
M2AR: A Web-based Modeling Environment for the Augmented Reality Workflow Modeling Language
by: Muff, Fabian, et al.
Published: (2024)
by: Muff, Fabian, et al.
Published: (2024)
Coordinated 2D-3D Visualization of Volumetric Medical Data in XR with Multimodal Interactions
by: Liu, Qixuan, et al.
Published: (2025)
by: Liu, Qixuan, et al.
Published: (2025)
DreamLLM-3D: Affective Dream Reliving using Large Language Model and 3D Generative AI
by: Liu, Pinyao, et al.
Published: (2025)
by: Liu, Pinyao, et al.
Published: (2025)
A Collaborative Extended Reality Prototype for 3D Surgical Planning and Visualization
by: Qiu, Shi, et al.
Published: (2026)
by: Qiu, Shi, et al.
Published: (2026)
Real-time 3D Light-field Viewing with Eye-tracking on Conventional Displays
by: Pham, Trung Hieu, et al.
Published: (2025)
by: Pham, Trung Hieu, et al.
Published: (2025)
AffectMachine-Pop: A controllable expert system for real-time pop music generation
by: Agres, Kat R., et al.
Published: (2025)
by: Agres, Kat R., et al.
Published: (2025)
Save It for the "Hot" Day: An LLM-Empowered Visual Analytics System for Heat Risk Management
by: Li, Haobo, et al.
Published: (2024)
by: Li, Haobo, et al.
Published: (2024)
MRATTS: An MR-Based Acupoint Therapy Training System with Real-Time Acupoint Detection and Evaluation Standards
by: Liu, Jiacheng, et al.
Published: (2026)
by: Liu, Jiacheng, et al.
Published: (2026)
Multimodal Digital Sensing of Early-Life Laying Hens: A Pilot Study Integrating Thermal, Acoustic, Optical-Flow and Environmental Data
by: Dhaliwal, Yashan, et al.
Published: (2026)
by: Dhaliwal, Yashan, et al.
Published: (2026)
Multimodal Infusion Tuning for Large Models
by: Sun, Hao, et al.
Published: (2024)
by: Sun, Hao, et al.
Published: (2024)
Feeling the Grass Grow: Making Midair Haptic Parameters Visible, Touchable and Controllable
by: Zhang, Mingxin, et al.
Published: (2024)
by: Zhang, Mingxin, et al.
Published: (2024)
Physical-aware Cross-modal Adversarial Network for Wearable Sensor-based Human Action Recognition
by: Ni, Jianyuan, et al.
Published: (2023)
by: Ni, Jianyuan, et al.
Published: (2023)
The shortcomings of video conferencing technology, methods for revealing them, and emerging XR solutions
by: Hove, Dani Paul, et al.
Published: (2025)
by: Hove, Dani Paul, et al.
Published: (2025)
Dynamic Multimodal Expression Generation for LLM-Driven Pedagogical Agents: From User Experience Perspective
by: Wan, Ninghao, et al.
Published: (2026)
by: Wan, Ninghao, et al.
Published: (2026)
THE WASTIVE: An Interactive Ebb and Flow of Digital Fabrication Waste
by: Shan, Yifan, et al.
Published: (2025)
by: Shan, Yifan, et al.
Published: (2025)
Ichiyo: Fragile and Transient Interaction in Neighborhood
by: Shibata, Hirofumi, et al.
Published: (2025)
by: Shibata, Hirofumi, et al.
Published: (2025)
Game-Based Discovery: Harnessing Mini-Games within Primary Games for Scientific Data Collection and Problem Solving
by: Phadke, Abhishek, et al.
Published: (2024)
by: Phadke, Abhishek, et al.
Published: (2024)
PoEmotion: Can AI Utilize Chinese Calligraphy to Express Emotion from Poems?
by: Liu, Tiancheng, et al.
Published: (2025)
by: Liu, Tiancheng, et al.
Published: (2025)
MIMOSA: Human-AI Co-Creation of Computational Spatial Audio Effects on Videos
by: Ning, Zheng, et al.
Published: (2024)
by: Ning, Zheng, et al.
Published: (2024)
GustosonicSense: Towards understanding the design of playful gustosonic eating experiences
by: Wang, Yan, et al.
Published: (2024)
by: Wang, Yan, et al.
Published: (2024)
Anchorage: Visual Analysis of Satisfaction in Customer Service Videos via Anchor Events
by: Wong, Kam Kwai, et al.
Published: (2023)
by: Wong, Kam Kwai, et al.
Published: (2023)
From Multimodal Signals to Adaptive XR Experiences for De-escalation Training
by: Nierula, Birgit, et al.
Published: (2026)
by: Nierula, Birgit, et al.
Published: (2026)
Self-Guided Virtual Reality Therapy for Anxiety: A Systematic Review
by: Graham, Winona, et al.
Published: (2025)
by: Graham, Winona, et al.
Published: (2025)
Similar Items
-
Computer-mediated therapies for stroke rehabilitation: a systematic review and meta-Analysis
by: Zoppi, Stanley Mugisha. Mirko Job. Matteo, et al.
Published: (2024) -
musicolors: Bridging Sound and Visuals For Synesthetic Creative Musical Experience
by: Lee, ChungHa, et al.
Published: (2025) -
Gaze and Glow: Exploring Editing Processes on Social Media through Interactive Exhibition
by: Hong, Yang, et al.
Published: (2025) -
When Drawing Is Not Enough: Exploring Spontaneous Speech with Sketch for Intent Alignment in Multimodal LLMs
by: Shi, Weiyan, et al.
Published: (2026) -
"You'll Be Alice Adventuring in Wonderland!" Processes, Challenges, and Opportunities of Creating Animated Virtual Reality Stories
by: Yuan, Lin-Ping, et al.
Published: (2025)