Plug-and-Play Acceleration of Occupancy Grid-based NeRF Rendering using VDB Grid and Hierarchical Ray Traversal

Fuente: arXiv
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Main Authors: Kato, Yoshio, Tarashima, Shuhei
Format: Preprint
Published: 2024
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author Kato, Yoshio
Tarashima, Shuhei
author_facet Kato, Yoshio
Tarashima, Shuhei
contents Transmittance estimators such as Occupancy Grid (OG) can accelerate the training and rendering of Neural Radiance Field (NeRF) by predicting important samples that contributes much to the generated image. However, OG manages occupied regions in the form of the dense binary grid, in which there are many blocks with the same values that cause redundant examination of voxels' emptiness in ray-tracing. In our work, we introduce two techniques to improve the efficiency of ray-tracing in trained OG without fine-tuning. First, we replace the dense grids with VDB grids to reduce the spatial redundancy. Second, we use hierarchical digital differential analyzer (HDDA) to efficiently trace voxels in the VDB grids. Our experiments on NeRF-Synthetic and Mip-NeRF 360 datasets show that our proposed method successfully accelerates rendering NeRF-Synthetic dataset by 12% in average and Mip-NeRF 360 dataset by 4% in average, compared to a fast implementation of OG, NerfAcc, without losing the quality of rendered images.
format Preprint
id arxiv_https___arxiv_org_abs_2404_10272
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Plug-and-Play Acceleration of Occupancy Grid-based NeRF Rendering using VDB Grid and Hierarchical Ray Traversal
Kato, Yoshio
Tarashima, Shuhei
Computer Vision and Pattern Recognition
Transmittance estimators such as Occupancy Grid (OG) can accelerate the training and rendering of Neural Radiance Field (NeRF) by predicting important samples that contributes much to the generated image. However, OG manages occupied regions in the form of the dense binary grid, in which there are many blocks with the same values that cause redundant examination of voxels' emptiness in ray-tracing. In our work, we introduce two techniques to improve the efficiency of ray-tracing in trained OG without fine-tuning. First, we replace the dense grids with VDB grids to reduce the spatial redundancy. Second, we use hierarchical digital differential analyzer (HDDA) to efficiently trace voxels in the VDB grids. Our experiments on NeRF-Synthetic and Mip-NeRF 360 datasets show that our proposed method successfully accelerates rendering NeRF-Synthetic dataset by 12% in average and Mip-NeRF 360 dataset by 4% in average, compared to a fast implementation of OG, NerfAcc, without losing the quality of rendered images.
title Plug-and-Play Acceleration of Occupancy Grid-based NeRF Rendering using VDB Grid and Hierarchical Ray Traversal
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.10272