EucliDreamer: Fast and High-Quality Texturing for 3D Models with Depth-Conditioned Stable Diffusion

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Le, Cindy, Hetang, Congrui, Lin, Chendi, Cao, Ang, He, Yihui
Format: Preprint
Veröffentlicht: 2024
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866909171288375296
author Le, Cindy
Hetang, Congrui
Lin, Chendi
Cao, Ang
He, Yihui
author_facet Le, Cindy
Hetang, Congrui
Lin, Chendi
Cao, Ang
He, Yihui
contents We present EucliDreamer, a simple and effective method to generate textures for 3D models given text prompts and meshes. The texture is parametrized as an implicit function on the 3D surface, which is optimized with the Score Distillation Sampling (SDS) process and differentiable rendering. To generate high-quality textures, we leverage a depth-conditioned Stable Diffusion model guided by the depth image rendered from the mesh. We test our approach on 3D models in Objaverse and conducted a user study, which shows its superior quality compared to existing texturing methods like Text2Tex. In addition, our method converges 2 times faster than DreamFusion. Through text prompting, textures of diverse art styles can be produced. We hope Euclidreamer proides a viable solution to automate a labor-intensive stage in 3D content creation.
format Preprint
id arxiv_https___arxiv_org_abs_2404_10279
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle EucliDreamer: Fast and High-Quality Texturing for 3D Models with Depth-Conditioned Stable Diffusion
Le, Cindy
Hetang, Congrui
Lin, Chendi
Cao, Ang
He, Yihui
Computer Vision and Pattern Recognition
We present EucliDreamer, a simple and effective method to generate textures for 3D models given text prompts and meshes. The texture is parametrized as an implicit function on the 3D surface, which is optimized with the Score Distillation Sampling (SDS) process and differentiable rendering. To generate high-quality textures, we leverage a depth-conditioned Stable Diffusion model guided by the depth image rendered from the mesh. We test our approach on 3D models in Objaverse and conducted a user study, which shows its superior quality compared to existing texturing methods like Text2Tex. In addition, our method converges 2 times faster than DreamFusion. Through text prompting, textures of diverse art styles can be produced. We hope Euclidreamer proides a viable solution to automate a labor-intensive stage in 3D content creation.
title EucliDreamer: Fast and High-Quality Texturing for 3D Models with Depth-Conditioned Stable Diffusion
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.10279