PSPACE-Hard 2D Super Mario Games: Thirteen Doors

Fuente: arXiv
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Auteurs principaux: MIT Hardness Group, Ani, Hayashi, Demaine, Erik D., Hall, Holden, Korman, Matias
Format: Preprint
Publié: 2024
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author MIT Hardness Group
Ani, Hayashi
Demaine, Erik D.
Hall, Holden
Korman, Matias
author_facet MIT Hardness Group
Ani, Hayashi
Demaine, Erik D.
Hall, Holden
Korman, Matias
contents We prove PSPACE-hardness for fifteen games in the Super Mario Bros. 2D platforming video game series. Previously, only the original Super Mario Bros. was known to be PSPACE-hard (FUN 2016), though several of the games we study were known to be NP-hard (FUN 2014). Our reductions build door gadgets with open, close, and traverse traversals, in each case using mechanics unique to the game. While some of our door constructions are similar to those from FUN 2016, those for Super Mario Bros. 2, Super Mario Land 2, Super Mario World 2, and the New Super Mario Bros. series are quite different; notably, the Super Mario Bros. 2 door is extremely difficult. Doors remain elusive for just two 2D Mario games (Super Mario Land and Super Mario Run); we prove that these games are at least NP-hard.
format Preprint
id arxiv_https___arxiv_org_abs_2404_10380
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle PSPACE-Hard 2D Super Mario Games: Thirteen Doors
MIT Hardness Group
Ani, Hayashi
Demaine, Erik D.
Hall, Holden
Korman, Matias
Computational Complexity
We prove PSPACE-hardness for fifteen games in the Super Mario Bros. 2D platforming video game series. Previously, only the original Super Mario Bros. was known to be PSPACE-hard (FUN 2016), though several of the games we study were known to be NP-hard (FUN 2014). Our reductions build door gadgets with open, close, and traverse traversals, in each case using mechanics unique to the game. While some of our door constructions are similar to those from FUN 2016, those for Super Mario Bros. 2, Super Mario Land 2, Super Mario World 2, and the New Super Mario Bros. series are quite different; notably, the Super Mario Bros. 2 door is extremely difficult. Doors remain elusive for just two 2D Mario games (Super Mario Land and Super Mario Run); we prove that these games are at least NP-hard.
title PSPACE-Hard 2D Super Mario Games: Thirteen Doors
topic Computational Complexity
url https://arxiv.org/abs/2404.10380