Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networks

Fuente: arXiv
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Auteurs principaux: Barthel, Florian, Beckmann, Arian, Morgenstern, Wieland, Hilsmann, Anna, Eisert, Peter
Format: Preprint
Publié: 2024
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author Barthel, Florian
Beckmann, Arian
Morgenstern, Wieland
Hilsmann, Anna
Eisert, Peter
author_facet Barthel, Florian
Beckmann, Arian
Morgenstern, Wieland
Hilsmann, Anna
Eisert, Peter
contents NeRF-based 3D-aware Generative Adversarial Networks (GANs) like EG3D or GIRAFFE have shown very high rendering quality under large representational variety. However, rendering with Neural Radiance Fields poses challenges for 3D applications: First, the significant computational demands of NeRF rendering preclude its use on low-power devices, such as mobiles and VR/AR headsets. Second, implicit representations based on neural networks are difficult to incorporate into explicit 3D scenes, such as VR environments or video games. 3D Gaussian Splatting (3DGS) overcomes these limitations by providing an explicit 3D representation that can be rendered efficiently at high frame rates. In this work, we present a novel approach that combines the high rendering quality of NeRF-based 3D-aware GANs with the flexibility and computational advantages of 3DGS. By training a decoder that maps implicit NeRF representations to explicit 3D Gaussian Splatting attributes, we can integrate the representational diversity and quality of 3D GANs into the ecosystem of 3D Gaussian Splatting for the first time. Additionally, our approach allows for a high resolution GAN inversion and real-time GAN editing with 3D Gaussian Splatting scenes. Project page: florian-barthel.github.io/gaussian_decoder
format Preprint
id arxiv_https___arxiv_org_abs_2404_10625
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networks
Barthel, Florian
Beckmann, Arian
Morgenstern, Wieland
Hilsmann, Anna
Eisert, Peter
Computer Vision and Pattern Recognition
NeRF-based 3D-aware Generative Adversarial Networks (GANs) like EG3D or GIRAFFE have shown very high rendering quality under large representational variety. However, rendering with Neural Radiance Fields poses challenges for 3D applications: First, the significant computational demands of NeRF rendering preclude its use on low-power devices, such as mobiles and VR/AR headsets. Second, implicit representations based on neural networks are difficult to incorporate into explicit 3D scenes, such as VR environments or video games. 3D Gaussian Splatting (3DGS) overcomes these limitations by providing an explicit 3D representation that can be rendered efficiently at high frame rates. In this work, we present a novel approach that combines the high rendering quality of NeRF-based 3D-aware GANs with the flexibility and computational advantages of 3DGS. By training a decoder that maps implicit NeRF representations to explicit 3D Gaussian Splatting attributes, we can integrate the representational diversity and quality of 3D GANs into the ecosystem of 3D Gaussian Splatting for the first time. Additionally, our approach allows for a high resolution GAN inversion and real-time GAN editing with 3D Gaussian Splatting scenes. Project page: florian-barthel.github.io/gaussian_decoder
title Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networks
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.10625