Trajectory Planning Using Reinforcement Learning for Interactive Overtaking Maneuvers in Autonomous Racing Scenarios

Fuente: arXiv
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Autores principales: Ögretmen, Levent, Chen, Mo, Pitschi, Phillip, Lohmann, Boris
Formato: Preprint
Publicado: 2024
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author Ögretmen, Levent
Chen, Mo
Pitschi, Phillip
Lohmann, Boris
author_facet Ögretmen, Levent
Chen, Mo
Pitschi, Phillip
Lohmann, Boris
contents Conventional trajectory planning approaches for autonomous racing are based on the sequential execution of prediction of the opposing vehicles and subsequent trajectory planning for the ego vehicle. If the opposing vehicles do not react to the ego vehicle, they can be predicted accurately. However, if there is interaction between the vehicles, the prediction loses its validity. For high interaction, instead of a planning approach that reacts exclusively to the fixed prediction, a trajectory planning approach is required that incorporates the interaction with the opposing vehicles. This paper demonstrates the limitations of a widely used conventional sampling-based approach within a highly interactive blocking scenario. We show that high success rates are achieved for less aggressive blocking behavior but that the collision rate increases with more significant interaction. We further propose a novel Reinforcement Learning (RL)-based trajectory planning approach for racing that explicitly exploits the interaction with the opposing vehicle without requiring a prediction. In contrast to the conventional approach, the RL-based approach achieves high success rates even for aggressive blocking behavior. Furthermore, we propose a novel safety layer (SL) that intervenes when the trajectory generated by the RL-based approach is infeasible. In that event, the SL generates a sub-optimal but feasible trajectory, avoiding termination of the scenario due to a not found valid solution.
format Preprint
id arxiv_https___arxiv_org_abs_2404_10658
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Trajectory Planning Using Reinforcement Learning for Interactive Overtaking Maneuvers in Autonomous Racing Scenarios
Ögretmen, Levent
Chen, Mo
Pitschi, Phillip
Lohmann, Boris
Robotics
Conventional trajectory planning approaches for autonomous racing are based on the sequential execution of prediction of the opposing vehicles and subsequent trajectory planning for the ego vehicle. If the opposing vehicles do not react to the ego vehicle, they can be predicted accurately. However, if there is interaction between the vehicles, the prediction loses its validity. For high interaction, instead of a planning approach that reacts exclusively to the fixed prediction, a trajectory planning approach is required that incorporates the interaction with the opposing vehicles. This paper demonstrates the limitations of a widely used conventional sampling-based approach within a highly interactive blocking scenario. We show that high success rates are achieved for less aggressive blocking behavior but that the collision rate increases with more significant interaction. We further propose a novel Reinforcement Learning (RL)-based trajectory planning approach for racing that explicitly exploits the interaction with the opposing vehicle without requiring a prediction. In contrast to the conventional approach, the RL-based approach achieves high success rates even for aggressive blocking behavior. Furthermore, we propose a novel safety layer (SL) that intervenes when the trajectory generated by the RL-based approach is infeasible. In that event, the SL generates a sub-optimal but feasible trajectory, avoiding termination of the scenario due to a not found valid solution.
title Trajectory Planning Using Reinforcement Learning for Interactive Overtaking Maneuvers in Autonomous Racing Scenarios
topic Robotics
url https://arxiv.org/abs/2404.10658