Generating Human Interaction Motions in Scenes with Text Control

Fuente: arXiv
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Hauptverfasser: Yi, Hongwei, Thies, Justus, Black, Michael J., Peng, Xue Bin, Rempe, Davis
Format: Preprint
Veröffentlicht: 2024
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author Yi, Hongwei
Thies, Justus
Black, Michael J.
Peng, Xue Bin
Rempe, Davis
author_facet Yi, Hongwei
Thies, Justus
Black, Michael J.
Peng, Xue Bin
Rempe, Davis
contents We present TeSMo, a method for text-controlled scene-aware motion generation based on denoising diffusion models. Previous text-to-motion methods focus on characters in isolation without considering scenes due to the limited availability of datasets that include motion, text descriptions, and interactive scenes. Our approach begins with pre-training a scene-agnostic text-to-motion diffusion model, emphasizing goal-reaching constraints on large-scale motion-capture datasets. We then enhance this model with a scene-aware component, fine-tuned using data augmented with detailed scene information, including ground plane and object shapes. To facilitate training, we embed annotated navigation and interaction motions within scenes. The proposed method produces realistic and diverse human-object interactions, such as navigation and sitting, in different scenes with various object shapes, orientations, initial body positions, and poses. Extensive experiments demonstrate that our approach surpasses prior techniques in terms of the plausibility of human-scene interactions, as well as the realism and variety of the generated motions. Code will be released upon publication of this work at https://research.nvidia.com/labs/toronto-ai/tesmo.
format Preprint
id arxiv_https___arxiv_org_abs_2404_10685
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Generating Human Interaction Motions in Scenes with Text Control
Yi, Hongwei
Thies, Justus
Black, Michael J.
Peng, Xue Bin
Rempe, Davis
Computer Vision and Pattern Recognition
Graphics
We present TeSMo, a method for text-controlled scene-aware motion generation based on denoising diffusion models. Previous text-to-motion methods focus on characters in isolation without considering scenes due to the limited availability of datasets that include motion, text descriptions, and interactive scenes. Our approach begins with pre-training a scene-agnostic text-to-motion diffusion model, emphasizing goal-reaching constraints on large-scale motion-capture datasets. We then enhance this model with a scene-aware component, fine-tuned using data augmented with detailed scene information, including ground plane and object shapes. To facilitate training, we embed annotated navigation and interaction motions within scenes. The proposed method produces realistic and diverse human-object interactions, such as navigation and sitting, in different scenes with various object shapes, orientations, initial body positions, and poses. Extensive experiments demonstrate that our approach surpasses prior techniques in terms of the plausibility of human-scene interactions, as well as the realism and variety of the generated motions. Code will be released upon publication of this work at https://research.nvidia.com/labs/toronto-ai/tesmo.
title Generating Human Interaction Motions in Scenes with Text Control
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2404.10685