Saved in:
Bibliographic Details
Main Authors: Piedade, Patricia, Neto, Isabel, Pires, Ana, Prada, Rui, Nicolau, Hugo
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2404.11252
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866917642463346688
author Piedade, Patricia
Neto, Isabel
Pires, Ana
Prada, Rui
Nicolau, Hugo
author_facet Piedade, Patricia
Neto, Isabel
Pires, Ana
Prada, Rui
Nicolau, Hugo
contents Many neurodivergent (ND) children are integrated into mainstream schools alongside their neurotypical (NT) peers. However, they often face social exclusion, which may have lifelong effects. Inclusive play activities can be a strong driver of inclusion. Unfortunately, games designed for the specific needs of neurodiverse groups, those that include neurodivergent and neurotypical individuals, are scarce. Given the potential of robots as engaging devices, we led a 6-month co-design process to build an inclusive and entertaining robotic game for neurodiverse classrooms. We first interviewed neurodivergent adults and educators to identify the barriers and facilitators for including neurodivergent children in mainstream classrooms. Then, we conducted five co-design sessions, engaging four neurodiverse classrooms with 81 children (19 neurodivergent). We present a reflection on our co-design process and the resulting robotic game through the lens of Self-Determination Theory, discussing how our methodology supported the intrinsic motivations of neurodivergent children.
format Preprint
id arxiv_https___arxiv_org_abs_2404_11252
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle "That's our game!" : Reflections on co-designing a robotic game with neurodiverse children
Piedade, Patricia
Neto, Isabel
Pires, Ana
Prada, Rui
Nicolau, Hugo
Human-Computer Interaction
Many neurodivergent (ND) children are integrated into mainstream schools alongside their neurotypical (NT) peers. However, they often face social exclusion, which may have lifelong effects. Inclusive play activities can be a strong driver of inclusion. Unfortunately, games designed for the specific needs of neurodiverse groups, those that include neurodivergent and neurotypical individuals, are scarce. Given the potential of robots as engaging devices, we led a 6-month co-design process to build an inclusive and entertaining robotic game for neurodiverse classrooms. We first interviewed neurodivergent adults and educators to identify the barriers and facilitators for including neurodivergent children in mainstream classrooms. Then, we conducted five co-design sessions, engaging four neurodiverse classrooms with 81 children (19 neurodivergent). We present a reflection on our co-design process and the resulting robotic game through the lens of Self-Determination Theory, discussing how our methodology supported the intrinsic motivations of neurodivergent children.
title "That's our game!" : Reflections on co-designing a robotic game with neurodiverse children
topic Human-Computer Interaction
url https://arxiv.org/abs/2404.11252