How to Exhibit More Predictable Behaviors

Fuente: arXiv
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Auteurs principaux: Lepers, Salomé, Lemonnier, Sophie, Thomas, Vincent, Buffet, Olivier
Format: Preprint
Publié: 2024
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author Lepers, Salomé
Lemonnier, Sophie
Thomas, Vincent
Buffet, Olivier
author_facet Lepers, Salomé
Lemonnier, Sophie
Thomas, Vincent
Buffet, Olivier
contents This paper looks at predictability problems, i.e., wherein an agent must choose its strategy in order to optimize the predictions that an external observer could make. We address these problems while taking into account uncertainties on the environment dynamics and on the observed agent's policy. To that end, we assume that the observer 1. seeks to predict the agent's future action or state at each time step, and 2. models the agent using a stochastic policy computed from a known underlying problem, and we leverage on the framework of observer-aware Markov decision processes (OAMDPs). We propose action and state predictability performance criteria through reward functions built on the observer's belief about the agent policy; show that these induced predictable OAMDPs can be represented by goal-oriented or discounted MDPs; and analyze the properties of the proposed reward functions both theoretically and empirically on two types of grid-world problems.
format Preprint
id arxiv_https___arxiv_org_abs_2404_11296
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle How to Exhibit More Predictable Behaviors
Lepers, Salomé
Lemonnier, Sophie
Thomas, Vincent
Buffet, Olivier
Artificial Intelligence
This paper looks at predictability problems, i.e., wherein an agent must choose its strategy in order to optimize the predictions that an external observer could make. We address these problems while taking into account uncertainties on the environment dynamics and on the observed agent's policy. To that end, we assume that the observer 1. seeks to predict the agent's future action or state at each time step, and 2. models the agent using a stochastic policy computed from a known underlying problem, and we leverage on the framework of observer-aware Markov decision processes (OAMDPs). We propose action and state predictability performance criteria through reward functions built on the observer's belief about the agent policy; show that these induced predictable OAMDPs can be represented by goal-oriented or discounted MDPs; and analyze the properties of the proposed reward functions both theoretically and empirically on two types of grid-world problems.
title How to Exhibit More Predictable Behaviors
topic Artificial Intelligence
url https://arxiv.org/abs/2404.11296