Designing Touchscreen Menu Interfaces for In-Vehicle Infotainment Systems: the Effect of Depth and Breadth Trade-off and Task Types on Visual-Manual Distraction

Fuente: arXiv
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Autores principales: Nicolas, Louveton, Rod, McCall, Thomas, Engel
Formato: Preprint
Publicado: 2024
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author Nicolas, Louveton
Rod, McCall
Thomas, Engel
author_facet Nicolas, Louveton
Rod, McCall
Thomas, Engel
contents Multitasking with a touch screen user-interface while driving is known to impact negatively driving performance and safety. Literature shows that list scrolling interfaces generate more visual-manual distraction than structured menus and sequential navigation. Depth and breadth trade-offs for structured navigation have been studied. However, little is known on how secondary task characteristics interact with those trade-offs. In this study, we make the hypothesis that both menu's depth and task complexity interact in generating visual-manual distraction. Using a driving simulation setup, we collected telemetry and eye-tracking data to evaluate driving performance. Participants were multitasking with a mobile app, presenting a range of eight depth and breadth trade-offs under three types of secondary tasks, involving different cognitive operations (Systematic reading, Search for an item, Memorize items' state). The results confirm our hypothesis. Systematic interaction with menu items generated a visual demand that increased with menu's depth, while visual demand reach an optimum for Search and Memory tasks. We discuss implications for design: In a multitasking context, display design effectiveness must be assessed while considering menu's layout but also cognitive processes involved.
format Preprint
id arxiv_https___arxiv_org_abs_2404_11469
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Designing Touchscreen Menu Interfaces for In-Vehicle Infotainment Systems: the Effect of Depth and Breadth Trade-off and Task Types on Visual-Manual Distraction
Nicolas, Louveton
Rod, McCall
Thomas, Engel
Human-Computer Interaction
Multitasking with a touch screen user-interface while driving is known to impact negatively driving performance and safety. Literature shows that list scrolling interfaces generate more visual-manual distraction than structured menus and sequential navigation. Depth and breadth trade-offs for structured navigation have been studied. However, little is known on how secondary task characteristics interact with those trade-offs. In this study, we make the hypothesis that both menu's depth and task complexity interact in generating visual-manual distraction. Using a driving simulation setup, we collected telemetry and eye-tracking data to evaluate driving performance. Participants were multitasking with a mobile app, presenting a range of eight depth and breadth trade-offs under three types of secondary tasks, involving different cognitive operations (Systematic reading, Search for an item, Memorize items' state). The results confirm our hypothesis. Systematic interaction with menu items generated a visual demand that increased with menu's depth, while visual demand reach an optimum for Search and Memory tasks. We discuss implications for design: In a multitasking context, display design effectiveness must be assessed while considering menu's layout but also cognitive processes involved.
title Designing Touchscreen Menu Interfaces for In-Vehicle Infotainment Systems: the Effect of Depth and Breadth Trade-off and Task Types on Visual-Manual Distraction
topic Human-Computer Interaction
url https://arxiv.org/abs/2404.11469