IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination

Fuente: arXiv
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Autores principales: Chen, Xi, Peng, Sida, Yang, Dongchen, Liu, Yuan, Pan, Bowen, Lv, Chengfei, Zhou, Xiaowei
Formato: Preprint
Publicado: 2024
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author Chen, Xi
Peng, Sida
Yang, Dongchen
Liu, Yuan
Pan, Bowen
Lv, Chengfei
Zhou, Xiaowei
author_facet Chen, Xi
Peng, Sida
Yang, Dongchen
Liu, Yuan
Pan, Bowen
Lv, Chengfei
Zhou, Xiaowei
contents This paper aims to recover object materials from posed images captured under an unknown static lighting condition. Recent methods solve this task by optimizing material parameters through differentiable physically based rendering. However, due to the coupling between object geometry, materials, and environment lighting, there is inherent ambiguity during the inverse rendering process, preventing previous methods from obtaining accurate results. To overcome this ill-posed problem, our key idea is to learn the material prior with a generative model for regularizing the optimization process. We observe that the general rendering equation can be split into diffuse and specular shading terms, and thus formulate the material prior as diffusion models of albedo and specular. Thanks to this design, our model can be trained using the existing abundant 3D object data, and naturally acts as a versatile tool to resolve the ambiguity when recovering material representations from RGB images. In addition, we develop a coarse-to-fine training strategy that leverages estimated materials to guide diffusion models to satisfy multi-view consistent constraints, leading to more stable and accurate results. Extensive experiments on real-world and synthetic datasets demonstrate that our approach achieves state-of-the-art performance on material recovery. The code will be available at https://zju3dv.github.io/IntrinsicAnything.
format Preprint
id arxiv_https___arxiv_org_abs_2404_11593
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination
Chen, Xi
Peng, Sida
Yang, Dongchen
Liu, Yuan
Pan, Bowen
Lv, Chengfei
Zhou, Xiaowei
Computer Vision and Pattern Recognition
This paper aims to recover object materials from posed images captured under an unknown static lighting condition. Recent methods solve this task by optimizing material parameters through differentiable physically based rendering. However, due to the coupling between object geometry, materials, and environment lighting, there is inherent ambiguity during the inverse rendering process, preventing previous methods from obtaining accurate results. To overcome this ill-posed problem, our key idea is to learn the material prior with a generative model for regularizing the optimization process. We observe that the general rendering equation can be split into diffuse and specular shading terms, and thus formulate the material prior as diffusion models of albedo and specular. Thanks to this design, our model can be trained using the existing abundant 3D object data, and naturally acts as a versatile tool to resolve the ambiguity when recovering material representations from RGB images. In addition, we develop a coarse-to-fine training strategy that leverages estimated materials to guide diffusion models to satisfy multi-view consistent constraints, leading to more stable and accurate results. Extensive experiments on real-world and synthetic datasets demonstrate that our approach achieves state-of-the-art performance on material recovery. The code will be available at https://zju3dv.github.io/IntrinsicAnything.
title IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.11593