Establishing a Baseline for Gaze-driven Authentication Performance in VR: A Breadth-First Investigation on a Very Large Dataset

Fuente: arXiv
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Autori principali: Lohr, Dillon, Proulx, Michael J., Komogortsev, Oleg
Natura: Preprint
Pubblicazione: 2024
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author Lohr, Dillon
Proulx, Michael J.
Komogortsev, Oleg
author_facet Lohr, Dillon
Proulx, Michael J.
Komogortsev, Oleg
contents This paper performs the crucial work of establishing a baseline for gaze-driven authentication performance to begin answering fundamental research questions using a very large dataset of gaze recordings from 9202 people with a level of eye tracking (ET) signal quality equivalent to modern consumer-facing virtual reality (VR) platforms. The size of the employed dataset is at least an order-of-magnitude larger than any other dataset from previous related work. Binocular estimates of the optical and visual axes of the eyes and a minimum duration for enrollment and verification are required for our model to achieve a false rejection rate (FRR) of below 3% at a false acceptance rate (FAR) of 1 in 50,000. In terms of identification accuracy which decreases with gallery size, we estimate that our model would fall below chance-level accuracy for gallery sizes of 148,000 or more. Our major findings indicate that gaze authentication can be as accurate as required by the FIDO standard when driven by a state-of-the-art machine learning architecture and a sufficiently large training dataset.
format Preprint
id arxiv_https___arxiv_org_abs_2404_11798
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Establishing a Baseline for Gaze-driven Authentication Performance in VR: A Breadth-First Investigation on a Very Large Dataset
Lohr, Dillon
Proulx, Michael J.
Komogortsev, Oleg
Computer Vision and Pattern Recognition
Human-Computer Interaction
This paper performs the crucial work of establishing a baseline for gaze-driven authentication performance to begin answering fundamental research questions using a very large dataset of gaze recordings from 9202 people with a level of eye tracking (ET) signal quality equivalent to modern consumer-facing virtual reality (VR) platforms. The size of the employed dataset is at least an order-of-magnitude larger than any other dataset from previous related work. Binocular estimates of the optical and visual axes of the eyes and a minimum duration for enrollment and verification are required for our model to achieve a false rejection rate (FRR) of below 3% at a false acceptance rate (FAR) of 1 in 50,000. In terms of identification accuracy which decreases with gallery size, we estimate that our model would fall below chance-level accuracy for gallery sizes of 148,000 or more. Our major findings indicate that gaze authentication can be as accurate as required by the FIDO standard when driven by a state-of-the-art machine learning architecture and a sufficiently large training dataset.
title Establishing a Baseline for Gaze-driven Authentication Performance in VR: A Breadth-First Investigation on a Very Large Dataset
topic Computer Vision and Pattern Recognition
Human-Computer Interaction
url https://arxiv.org/abs/2404.11798