Character is Destiny: Can Role-Playing Language Agents Make Persona-Driven Decisions?

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Xu, Rui, Wang, Xintao, Chen, Jiangjie, Yuan, Siyu, Yuan, Xinfeng, Liang, Jiaqing, Chen, Zulong, Dong, Xiaoqing, Xiao, Yanghua
Format: Preprint
Veröffentlicht: 2024
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866910701730136064
author Xu, Rui
Wang, Xintao
Chen, Jiangjie
Yuan, Siyu
Yuan, Xinfeng
Liang, Jiaqing
Chen, Zulong
Dong, Xiaoqing
Xiao, Yanghua
author_facet Xu, Rui
Wang, Xintao
Chen, Jiangjie
Yuan, Siyu
Yuan, Xinfeng
Liang, Jiaqing
Chen, Zulong
Dong, Xiaoqing
Xiao, Yanghua
contents Can Large Language Models (LLMs) simulate humans in making important decisions? Recent research has unveiled the potential of using LLMs to develop role-playing language agents (RPLAs), mimicking mainly the knowledge and tones of various characters. However, imitative decision-making necessitates a more nuanced understanding of personas. In this paper, we benchmark the ability of LLMs in persona-driven decision-making. Specifically, we investigate whether LLMs can predict characters' decisions provided by the preceding stories in high-quality novels. Leveraging character analyses written by literary experts, we construct a dataset LIFECHOICE comprising 1,462 characters' decision points from 388 books. Then, we conduct comprehensive experiments on LIFECHOICE, with various LLMs and RPLA methodologies. The results demonstrate that state-of-the-art LLMs exhibit promising capabilities in this task, yet substantial room for improvement remains. Hence, we further propose the CHARMAP method, which adopts persona-based memory retrieval and significantly advances RPLAs on this task, achieving 5.03% increase in accuracy.
format Preprint
id arxiv_https___arxiv_org_abs_2404_12138
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Character is Destiny: Can Role-Playing Language Agents Make Persona-Driven Decisions?
Xu, Rui
Wang, Xintao
Chen, Jiangjie
Yuan, Siyu
Yuan, Xinfeng
Liang, Jiaqing
Chen, Zulong
Dong, Xiaoqing
Xiao, Yanghua
Artificial Intelligence
Can Large Language Models (LLMs) simulate humans in making important decisions? Recent research has unveiled the potential of using LLMs to develop role-playing language agents (RPLAs), mimicking mainly the knowledge and tones of various characters. However, imitative decision-making necessitates a more nuanced understanding of personas. In this paper, we benchmark the ability of LLMs in persona-driven decision-making. Specifically, we investigate whether LLMs can predict characters' decisions provided by the preceding stories in high-quality novels. Leveraging character analyses written by literary experts, we construct a dataset LIFECHOICE comprising 1,462 characters' decision points from 388 books. Then, we conduct comprehensive experiments on LIFECHOICE, with various LLMs and RPLA methodologies. The results demonstrate that state-of-the-art LLMs exhibit promising capabilities in this task, yet substantial room for improvement remains. Hence, we further propose the CHARMAP method, which adopts persona-based memory retrieval and significantly advances RPLAs on this task, achieving 5.03% increase in accuracy.
title Character is Destiny: Can Role-Playing Language Agents Make Persona-Driven Decisions?
topic Artificial Intelligence
url https://arxiv.org/abs/2404.12138