EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation

Fuente: arXiv
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Auteurs principaux: Liu, Wenkai, Guan, Tao, Zhu, Bin, Ju, Lili, Song, Zikai, Li, Dan, Wang, Yuesong, Yang, Wei
Format: Preprint
Publié: 2024
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author Liu, Wenkai
Guan, Tao
Zhu, Bin
Ju, Lili
Song, Zikai
Li, Dan
Wang, Yuesong
Yang, Wei
author_facet Liu, Wenkai
Guan, Tao
Zhu, Bin
Ju, Lili
Song, Zikai
Li, Dan
Wang, Yuesong
Yang, Wei
contents In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive computational requirements for managing a large number of Gaussians. Addressing this, we introduce 'EfficientGS', an advanced approach that optimizes 3DGS for high-resolution, large-scale scenes. We analyze the densification process in 3DGS and identify areas of Gaussian over-proliferation. We propose a selective strategy, limiting Gaussian increase to key primitives, thereby enhancing the representational efficiency. Additionally, we develop a pruning mechanism to remove redundant Gaussians, those that are merely auxiliary to adjacent ones. For further enhancement, we integrate a sparse order increment for Spherical Harmonics (SH), designed to alleviate storage constraints and reduce training overhead. Our empirical evaluations, conducted on a range of datasets including extensive 4K+ aerial images, demonstrate that 'EfficientGS' not only expedites training and rendering times but also achieves this with a model size approximately tenfold smaller than conventional 3DGS while maintaining high rendering fidelity.
format Preprint
id arxiv_https___arxiv_org_abs_2404_12777
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation
Liu, Wenkai
Guan, Tao
Zhu, Bin
Ju, Lili
Song, Zikai
Li, Dan
Wang, Yuesong
Yang, Wei
Computer Vision and Pattern Recognition
In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive computational requirements for managing a large number of Gaussians. Addressing this, we introduce 'EfficientGS', an advanced approach that optimizes 3DGS for high-resolution, large-scale scenes. We analyze the densification process in 3DGS and identify areas of Gaussian over-proliferation. We propose a selective strategy, limiting Gaussian increase to key primitives, thereby enhancing the representational efficiency. Additionally, we develop a pruning mechanism to remove redundant Gaussians, those that are merely auxiliary to adjacent ones. For further enhancement, we integrate a sparse order increment for Spherical Harmonics (SH), designed to alleviate storage constraints and reduce training overhead. Our empirical evaluations, conducted on a range of datasets including extensive 4K+ aerial images, demonstrate that 'EfficientGS' not only expedites training and rendering times but also achieves this with a model size approximately tenfold smaller than conventional 3DGS while maintaining high rendering fidelity.
title EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.12777