Saved in:
| Main Authors: | Son, Sanghyun, Gadelha, Matheus, Zhou, Yang, Xu, Zexiang, Lin, Ming C., Zhou, Yi |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2404.13445 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
DMesh++: An Efficient Differentiable Mesh for Complex Shapes
by: Son, Sanghyun, et al.
Published: (2024)
by: Son, Sanghyun, et al.
Published: (2024)
R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow
by: Wu, Zijie, et al.
Published: (2026)
by: Wu, Zijie, et al.
Published: (2026)
MeshLRM: Large Reconstruction Model for High-Quality Meshes
by: Wei, Xinyue, et al.
Published: (2024)
by: Wei, Xinyue, et al.
Published: (2024)
MeshSplatting: Differentiable Rendering with Opaque Meshes
by: Held, Jan, et al.
Published: (2025)
by: Held, Jan, et al.
Published: (2025)
ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes
by: Chen, Honglin, et al.
Published: (2026)
by: Chen, Honglin, et al.
Published: (2026)
MeshLLM: Empowering Large Language Models to Progressively Understand and Generate 3D Mesh
by: Fang, Shuangkang, et al.
Published: (2025)
by: Fang, Shuangkang, et al.
Published: (2025)
Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale
by: Hao, Zekun, et al.
Published: (2024)
by: Hao, Zekun, et al.
Published: (2024)
Text-guided Controllable Mesh Refinement for Interactive 3D Modeling
by: Chen, Yun-Chun, et al.
Published: (2024)
by: Chen, Yun-Chun, et al.
Published: (2024)
Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects
by: Barda, Amir, et al.
Published: (2024)
by: Barda, Amir, et al.
Published: (2024)
Gaussian Mesh Renderer for Lightweight Differentiable Rendering
by: Liu, Xinpeng, et al.
Published: (2026)
by: Liu, Xinpeng, et al.
Published: (2026)
Residual Primitive Fitting of 3D Shapes with SuperFrusta
by: Ganeshan, Aditya, et al.
Published: (2025)
by: Ganeshan, Aditya, et al.
Published: (2025)
SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting
by: Zhou, Kaichen, et al.
Published: (2023)
by: Zhou, Kaichen, et al.
Published: (2023)
Proc3D: Procedural 3D Generation and Parametric Editing of 3D Shapes with Large Language Models
by: Raji, Fadlullah, et al.
Published: (2026)
by: Raji, Fadlullah, et al.
Published: (2026)
MeshOn: Intersection-Free Mesh-to-Mesh Composition
by: Kim, Hyunwoo, et al.
Published: (2026)
by: Kim, Hyunwoo, et al.
Published: (2026)
GenUDC: High Quality 3D Mesh Generation with Unsigned Dual Contouring Representation
by: Wang, Ruowei, et al.
Published: (2024)
by: Wang, Ruowei, et al.
Published: (2024)
SpaceMesh: A Continuous Representation for Learning Manifold Surface Meshes
by: Shen, Tianchang, et al.
Published: (2024)
by: Shen, Tianchang, et al.
Published: (2024)
FaceLift: Learning Generalizable Single Image 3D Face Reconstruction from Synthetic Heads
by: Lyu, Weijie, et al.
Published: (2024)
by: Lyu, Weijie, et al.
Published: (2024)
High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Rendering
by: Ming, Xin, et al.
Published: (2024)
by: Ming, Xin, et al.
Published: (2024)
StrokeFusion: Vector Sketch Generation via Joint Stroke-UDF Encoding and Latent Sequence Diffusion
by: Zhou, Jin, et al.
Published: (2025)
by: Zhou, Jin, et al.
Published: (2025)
Flexible Mesh Segmentation via Reeb Graph Representation of Geometrical and Topological Features
by: Beguet, Florian, et al.
Published: (2024)
by: Beguet, Florian, et al.
Published: (2024)
Unsupervised Representation Learning for 3D Mesh Parameterization with Semantic and Visibility Objectives
by: Zamani, AmirHossein, et al.
Published: (2025)
by: Zamani, AmirHossein, et al.
Published: (2025)
MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Clouds
by: Dai, Bingquan, et al.
Published: (2025)
by: Dai, Bingquan, et al.
Published: (2025)
MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Model
by: Liu, Minghua, et al.
Published: (2024)
by: Liu, Minghua, et al.
Published: (2024)
Triangle Splatting+: Differentiable Rendering with Opaque Triangles
by: Held, Jan, et al.
Published: (2025)
by: Held, Jan, et al.
Published: (2025)
Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splatting
by: Gao, Kyle, et al.
Published: (2024)
by: Gao, Kyle, et al.
Published: (2024)
MeshArt: Generating Articulated Meshes with Structure-Guided Transformers
by: Gao, Daoyi, et al.
Published: (2024)
by: Gao, Daoyi, et al.
Published: (2024)
MeshTailor: Cutting Seams via Generative Mesh Traversal
by: Ma, Xueqi, et al.
Published: (2026)
by: Ma, Xueqi, et al.
Published: (2026)
MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
by: Tobiasz, Rafał, et al.
Published: (2025)
by: Tobiasz, Rafał, et al.
Published: (2025)
DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh
by: Zhuang, Jingyu, et al.
Published: (2024)
by: Zhuang, Jingyu, et al.
Published: (2024)
MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly
by: Xu, Rui, et al.
Published: (2025)
by: Xu, Rui, et al.
Published: (2025)
Mesh-based Gaussian Splatting for Real-time Large-scale Deformation
by: Gao, Lin, et al.
Published: (2024)
by: Gao, Lin, et al.
Published: (2024)
PBIR-NIE: Glossy Object Capture under Non-Distant Lighting
by: Cai, Guangyan, et al.
Published: (2024)
by: Cai, Guangyan, et al.
Published: (2024)
Neural BRDF Importance Sampling by Reparameterization
by: Wu, Liwen, et al.
Published: (2025)
by: Wu, Liwen, et al.
Published: (2025)
Scaling Mesh Generation via Compressive Tokenization
by: Weng, Haohan, et al.
Published: (2024)
by: Weng, Haohan, et al.
Published: (2024)
Mesh Compression with Quantized Neural Displacement Fields
by: Pentapati, Sai Karthikey, et al.
Published: (2025)
by: Pentapati, Sai Karthikey, et al.
Published: (2025)
FreNBRDF: A Frequency-Rectified Neural Material Representation
by: Zhou, Chenliang, et al.
Published: (2025)
by: Zhou, Chenliang, et al.
Published: (2025)
MeshUp: Multi-Target Mesh Deformation via Blended Score Distillation
by: Kim, Hyunwoo, et al.
Published: (2024)
by: Kim, Hyunwoo, et al.
Published: (2024)
MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing
by: Li, Haoxuan, et al.
Published: (2025)
by: Li, Haoxuan, et al.
Published: (2025)
Perceptually Accurate 3D Talking Head Generation: New Definitions, Speech-Mesh Representation, and Evaluation Metrics
by: Chae-Yeon, Lee, et al.
Published: (2025)
by: Chae-Yeon, Lee, et al.
Published: (2025)
SwiftTailor: Efficient 3D Garment Generation with Geometry Image Representation
by: Pham, Phuc, et al.
Published: (2026)
by: Pham, Phuc, et al.
Published: (2026)
Similar Items
-
DMesh++: An Efficient Differentiable Mesh for Complex Shapes
by: Son, Sanghyun, et al.
Published: (2024) -
R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow
by: Wu, Zijie, et al.
Published: (2026) -
MeshLRM: Large Reconstruction Model for High-Quality Meshes
by: Wei, Xinyue, et al.
Published: (2024) -
MeshSplatting: Differentiable Rendering with Opaque Meshes
by: Held, Jan, et al.
Published: (2025) -
ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes
by: Chen, Honglin, et al.
Published: (2026)