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Main Authors: Wang, Yuxin, Wu, Qianyi, Zhang, Guofeng, Xu, Dan
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2404.13679
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author Wang, Yuxin
Wu, Qianyi
Zhang, Guofeng
Xu, Dan
author_facet Wang, Yuxin
Wu, Qianyi
Zhang, Guofeng
Xu, Dan
contents This paper tackles the intricate challenge of object removal to update the radiance field using the 3D Gaussian Splatting. The main challenges of this task lie in the preservation of geometric consistency and the maintenance of texture coherence in the presence of the substantial discrete nature of Gaussian primitives. We introduce a robust framework specifically designed to overcome these obstacles. The key insight of our approach is the enhancement of information exchange among visible and invisible areas, facilitating content restoration in terms of both geometry and texture. Our methodology begins with optimizing the positioning of Gaussian primitives to improve geometric consistency across both removed and visible areas, guided by an online registration process informed by monocular depth estimation. Following this, we employ a novel feature propagation mechanism to bolster texture coherence, leveraging a cross-attention design that bridges sampling Gaussians from both uncertain and certain areas. This innovative approach significantly refines the texture coherence within the final radiance field. Extensive experiments validate that our method not only elevates the quality of novel view synthesis for scenes undergoing object removal but also showcases notable efficiency gains in training and rendering speeds.
format Preprint
id arxiv_https___arxiv_org_abs_2404_13679
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal
Wang, Yuxin
Wu, Qianyi
Zhang, Guofeng
Xu, Dan
Computer Vision and Pattern Recognition
This paper tackles the intricate challenge of object removal to update the radiance field using the 3D Gaussian Splatting. The main challenges of this task lie in the preservation of geometric consistency and the maintenance of texture coherence in the presence of the substantial discrete nature of Gaussian primitives. We introduce a robust framework specifically designed to overcome these obstacles. The key insight of our approach is the enhancement of information exchange among visible and invisible areas, facilitating content restoration in terms of both geometry and texture. Our methodology begins with optimizing the positioning of Gaussian primitives to improve geometric consistency across both removed and visible areas, guided by an online registration process informed by monocular depth estimation. Following this, we employ a novel feature propagation mechanism to bolster texture coherence, leveraging a cross-attention design that bridges sampling Gaussians from both uncertain and certain areas. This innovative approach significantly refines the texture coherence within the final radiance field. Extensive experiments validate that our method not only elevates the quality of novel view synthesis for scenes undergoing object removal but also showcases notable efficiency gains in training and rendering speeds.
title GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.13679