Faster Game Solving by Fixpoint Acceleration

Fuente: arXiv
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Autor principal: Hausmann, Daniel
Formato: Preprint
Publicado: 2024
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author Hausmann, Daniel
author_facet Hausmann, Daniel
contents We propose a method for solving parity games with acyclic (DAG) sub-structures by computing nested fixpoints of a DAG attractor function that lives over the non-DAG parts of the game, thereby restricting the domain of the involved fixpoint operators. Intuitively, this corresponds to accelerating fixpoint computation by inlining cycle-free parts during the solution of parity games, leading to earlier convergence. We also present an economic later-appearance-record construction that takes Emerson-Lei games to parity games, and show that it preserves DAG sub-structures; it follows that the proposed method can be used also for the accelerated solution of Emerson-Lei games.
format Preprint
id arxiv_https___arxiv_org_abs_2404_13687
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Faster Game Solving by Fixpoint Acceleration
Hausmann, Daniel
Computer Science and Game Theory
Logic in Computer Science
We propose a method for solving parity games with acyclic (DAG) sub-structures by computing nested fixpoints of a DAG attractor function that lives over the non-DAG parts of the game, thereby restricting the domain of the involved fixpoint operators. Intuitively, this corresponds to accelerating fixpoint computation by inlining cycle-free parts during the solution of parity games, leading to earlier convergence. We also present an economic later-appearance-record construction that takes Emerson-Lei games to parity games, and show that it preserves DAG sub-structures; it follows that the proposed method can be used also for the accelerated solution of Emerson-Lei games.
title Faster Game Solving by Fixpoint Acceleration
topic Computer Science and Game Theory
Logic in Computer Science
url https://arxiv.org/abs/2404.13687