Frequency-dependent returns in nonlinear public goods games

Fuente: arXiv
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Hauptverfasser: Hauert, Christoph, McAvoy, Alex
Format: Preprint
Veröffentlicht: 2024
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author Hauert, Christoph
McAvoy, Alex
author_facet Hauert, Christoph
McAvoy, Alex
contents When individuals interact in groups, the evolution of cooperation is traditionally modeled using the framework of public goods games. These models often assume that the return of the public good depends linearly on the fraction of contributors. In contrast, in real life public goods interactions, the return can depend on the size of the investor pool as well. Here, we consider a model in which the multiplication factor (marginal per capita return) for the public good depends linearly on how many contribute, which results in a nonlinear model of public goods. This simple model breaks the curse of dominant defection found in linear public goods interactions and gives rise to richer dynamical outcomes in evolutionary settings. We provide an in-depth analysis of the more varied decisions by the classical rational player in nonlinear public goods interactions as well as a mechanistic, microscopic derivation of the evolutionary outcomes for the stochastic dynamics in finite populations and in the deterministic limit of infinite populations. This kind of nonlinearity provides a natural way to model public goods with diminishing returns as well as economies of scale.
format Preprint
id arxiv_https___arxiv_org_abs_2404_13728
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Frequency-dependent returns in nonlinear public goods games
Hauert, Christoph
McAvoy, Alex
Populations and Evolution
When individuals interact in groups, the evolution of cooperation is traditionally modeled using the framework of public goods games. These models often assume that the return of the public good depends linearly on the fraction of contributors. In contrast, in real life public goods interactions, the return can depend on the size of the investor pool as well. Here, we consider a model in which the multiplication factor (marginal per capita return) for the public good depends linearly on how many contribute, which results in a nonlinear model of public goods. This simple model breaks the curse of dominant defection found in linear public goods interactions and gives rise to richer dynamical outcomes in evolutionary settings. We provide an in-depth analysis of the more varied decisions by the classical rational player in nonlinear public goods interactions as well as a mechanistic, microscopic derivation of the evolutionary outcomes for the stochastic dynamics in finite populations and in the deterministic limit of infinite populations. This kind of nonlinearity provides a natural way to model public goods with diminishing returns as well as economies of scale.
title Frequency-dependent returns in nonlinear public goods games
topic Populations and Evolution
url https://arxiv.org/abs/2404.13728