PGAHum: Prior-Guided Geometry and Appearance Learning for High-Fidelity Animatable Human Reconstruction

Fuente: arXiv
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Autori principali: Wang, Hao, Xu, Qingshan, Chen, Hongyuan, Ma, Rui
Natura: Preprint
Pubblicazione: 2024
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author Wang, Hao
Xu, Qingshan
Chen, Hongyuan
Ma, Rui
author_facet Wang, Hao
Xu, Qingshan
Chen, Hongyuan
Ma, Rui
contents Recent techniques on implicit geometry representation learning and neural rendering have shown promising results for 3D clothed human reconstruction from sparse video inputs. However, it is still challenging to reconstruct detailed surface geometry and even more difficult to synthesize photorealistic novel views with animated human poses. In this work, we introduce PGAHum, a prior-guided geometry and appearance learning framework for high-fidelity animatable human reconstruction. We thoroughly exploit 3D human priors in three key modules of PGAHum to achieve high-quality geometry reconstruction with intricate details and photorealistic view synthesis on unseen poses. First, a prior-based implicit geometry representation of 3D human, which contains a delta SDF predicted by a tri-plane network and a base SDF derived from the prior SMPL model, is proposed to model the surface details and the body shape in a disentangled manner. Second, we introduce a novel prior-guided sampling strategy that fully leverages the prior information of the human pose and body to sample the query points within or near the body surface. By avoiding unnecessary learning in the empty 3D space, the neural rendering can recover more appearance details. Last, we propose a novel iterative backward deformation strategy to progressively find the correspondence for the query point in observation space. A skinning weights prediction model is learned based on the prior provided by the SMPL model to achieve the iterative backward LBS deformation. Extensive quantitative and qualitative comparisons on various datasets are conducted and the results demonstrate the superiority of our framework. Ablation studies also verify the effectiveness of each scheme for geometry and appearance learning.
format Preprint
id arxiv_https___arxiv_org_abs_2404_13862
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle PGAHum: Prior-Guided Geometry and Appearance Learning for High-Fidelity Animatable Human Reconstruction
Wang, Hao
Xu, Qingshan
Chen, Hongyuan
Ma, Rui
Computer Vision and Pattern Recognition
Recent techniques on implicit geometry representation learning and neural rendering have shown promising results for 3D clothed human reconstruction from sparse video inputs. However, it is still challenging to reconstruct detailed surface geometry and even more difficult to synthesize photorealistic novel views with animated human poses. In this work, we introduce PGAHum, a prior-guided geometry and appearance learning framework for high-fidelity animatable human reconstruction. We thoroughly exploit 3D human priors in three key modules of PGAHum to achieve high-quality geometry reconstruction with intricate details and photorealistic view synthesis on unseen poses. First, a prior-based implicit geometry representation of 3D human, which contains a delta SDF predicted by a tri-plane network and a base SDF derived from the prior SMPL model, is proposed to model the surface details and the body shape in a disentangled manner. Second, we introduce a novel prior-guided sampling strategy that fully leverages the prior information of the human pose and body to sample the query points within or near the body surface. By avoiding unnecessary learning in the empty 3D space, the neural rendering can recover more appearance details. Last, we propose a novel iterative backward deformation strategy to progressively find the correspondence for the query point in observation space. A skinning weights prediction model is learned based on the prior provided by the SMPL model to achieve the iterative backward LBS deformation. Extensive quantitative and qualitative comparisons on various datasets are conducted and the results demonstrate the superiority of our framework. Ablation studies also verify the effectiveness of each scheme for geometry and appearance learning.
title PGAHum: Prior-Guided Geometry and Appearance Learning for High-Fidelity Animatable Human Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.13862