Saved in:
| Main Authors: | Krishnan, Ajit, Vishwakarma, Himanshu, Kharsade, Maharudra, Biswas, Pradipta |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2404.13933 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Effects of Human Avatar Representation in Virtual Reality on Inter-Brain Connection
by: Yigitbas, Enes, et al.
Published: (2024)
by: Yigitbas, Enes, et al.
Published: (2024)
Is it Me? Toward Self-Extension to AI Avatars in Virtual Reality
by: Zhang, Jieying, et al.
Published: (2026)
by: Zhang, Jieying, et al.
Published: (2026)
Eternagram: Probing Player Attitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure
by: Zhou, Suifang, et al.
Published: (2024)
by: Zhou, Suifang, et al.
Published: (2024)
Analysing Human Interaction with Electronic Displays in Microgravity
by: Biswas, Pradipta, et al.
Published: (2026)
by: Biswas, Pradipta, et al.
Published: (2026)
Fast-Forward Reality: Authoring Error-Free Context-Aware Policies with Real-Time Unit Tests in Extended Reality
by: Qian, Xun, et al.
Published: (2024)
by: Qian, Xun, et al.
Published: (2024)
MineXR: Mining Personalized Extended Reality Interfaces
by: Cho, Hyunsung, et al.
Published: (2024)
by: Cho, Hyunsung, et al.
Published: (2024)
Exploring the Impact of Non-Verbal Virtual Agent Behavior on User Engagement in Argumentative Dialogues
by: Aicher, Annalena Bea, et al.
Published: (2024)
by: Aicher, Annalena Bea, et al.
Published: (2024)
UI Placement as a Critical Design Factor for Augmented Reality During Locomotion
by: Manakhov, Pavel, et al.
Published: (2026)
by: Manakhov, Pavel, et al.
Published: (2026)
Measuring Love Toward AI: Development and Validation of the Love Attitudes Scale toward Artificial Intelligence (LAS-AI)
by: Li, Runze, et al.
Published: (2026)
by: Li, Runze, et al.
Published: (2026)
Tracing Generative AI in Digital Art: A Longitudinal Study of Chinese Painters' Attitudes, Practices, and Identity Negotiation
by: Meng, Yibo, et al.
Published: (2025)
by: Meng, Yibo, et al.
Published: (2025)
FractalBrain: A Neuro-interactive Virtual Reality Experience using Electroencephalogram (EEG) for Mindfulness
by: Dinh, Jamie Ngoc, et al.
Published: (2025)
by: Dinh, Jamie Ngoc, et al.
Published: (2025)
Immersive Virtual Reality Assessments of Working Memory and Psychomotor Skills: A Comparison between Immersive and Non-Immersive Assessments
by: Kourtesis, Panagiotis, et al.
Published: (2025)
by: Kourtesis, Panagiotis, et al.
Published: (2025)
Understanding Human-AI Collaboration in Music Therapy Through Co-Design with Therapists
by: Sun, Jingjing, et al.
Published: (2024)
by: Sun, Jingjing, et al.
Published: (2024)
pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication
by: Stemasov, Evgeny, et al.
Published: (2024)
by: Stemasov, Evgeny, et al.
Published: (2024)
Facilitating Mixed-Methods Analysis with Computational Notebooks
by: Zhu, Jiawen Stefanie, et al.
Published: (2024)
by: Zhu, Jiawen Stefanie, et al.
Published: (2024)
How Could AI Support Design Education? A Study Across Fields Fuels Situating Analytics
by: Jain, Ajit, et al.
Published: (2024)
by: Jain, Ajit, et al.
Published: (2024)
SemanticTours: A Conceptual Framework for Non-Linear, Knowledge Graph-Driven Data Tours
by: Fürst, Daniel, et al.
Published: (2025)
by: Fürst, Daniel, et al.
Published: (2025)
Defining a Role-Centered Terminology for Physical Representations and Controls
by: Riviere, Guillaume
Published: (2025)
by: Riviere, Guillaume
Published: (2025)
Analysis of User Experience Evaluation Methods for Deaf users: A Case Study on a mobile App
by: Fuentes-Cortázar, A. E., et al.
Published: (2025)
by: Fuentes-Cortázar, A. E., et al.
Published: (2025)
Evaluating Text-based Conversational Agents for Mental Health: A Systematic Review of Metrics, Methods and Usage Contexts
by: Gong, Jiangtao, et al.
Published: (2026)
by: Gong, Jiangtao, et al.
Published: (2026)
GamerAstra: Supporting 2D Non-Twitch Video Games for Blind and Low-Vision Players through a Multi-Agent Framework
by: Qiu, Tianrun, et al.
Published: (2025)
by: Qiu, Tianrun, et al.
Published: (2025)
Time Perception in Virtual Reality: Effects of Emotional Valence and Stress Level
by: Syrigou, Kyriaki, et al.
Published: (2025)
by: Syrigou, Kyriaki, et al.
Published: (2025)
Semantic Reality: Interactive Context-Aware Visualization of Inter-Object Relationships in Augmented Reality
by: Liu, Xiaoan, et al.
Published: (2026)
by: Liu, Xiaoan, et al.
Published: (2026)
Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects
by: Kim, You-Jin, et al.
Published: (2025)
by: Kim, You-Jin, et al.
Published: (2025)
Colour Perception in Immersive Virtual Reality: Emotional and Physiological Responses to Fifteen Munsell Hues
by: Febbraio, Francesco, et al.
Published: (2025)
by: Febbraio, Francesco, et al.
Published: (2025)
LLMs Enable Context-Aware Augmented Reality in Surgical Navigation
by: Javaheri, Hamraz, et al.
Published: (2024)
by: Javaheri, Hamraz, et al.
Published: (2024)
The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality
by: Bonfert, Michael, et al.
Published: (2024)
by: Bonfert, Michael, et al.
Published: (2024)
SABER: Spatial Attention, Brain, Extended Reality
by: Bullock, Tom, et al.
Published: (2026)
by: Bullock, Tom, et al.
Published: (2026)
Visual Accessibility in a Virtual Kitchen: Effects of Open Shelving on Performance, Cognitive Load, and Experience in Older Adults with and without MCI
by: Bilau, Ibrahim, et al.
Published: (2026)
by: Bilau, Ibrahim, et al.
Published: (2026)
Roomify: Spatially-Grounded Style Transformation for Immersive Virtual Environments
by: Wang, Xueyang, et al.
Published: (2026)
by: Wang, Xueyang, et al.
Published: (2026)
SwEYEpinch: Exploring Intuitive, Efficient Text Entry for Extended Reality via Eye and Hand Tracking
by: Li, Ziheng "Leo", et al.
Published: (2026)
by: Li, Ziheng "Leo", et al.
Published: (2026)
Visual Bias in Simulated Users: The Impact of Luminance and Contrast on Reinforcement Learning-based Interaction
by: Selder, Hannah, et al.
Published: (2026)
by: Selder, Hannah, et al.
Published: (2026)
Key to Kindness: Reducing Toxicity In Online Discourse Through Proactive Content Moderation in a Mobile Keyboard
by: Warner, Mark, et al.
Published: (2024)
by: Warner, Mark, et al.
Published: (2024)
Organize, Then Vote: Exploring Cognitive Load in Quadratic Survey Interfaces
by: Cheng, Ti-Chung, et al.
Published: (2025)
by: Cheng, Ti-Chung, et al.
Published: (2025)
User-Centered AI for Data Exploration: Rethinking GenAI's Role in Visualization
by: Schnizer, Kathrin, et al.
Published: (2025)
by: Schnizer, Kathrin, et al.
Published: (2025)
GraspR: A Computational Model of Spatial User Preferences for Adaptive Grasp UI Design
by: Caetano, Arthur, et al.
Published: (2025)
by: Caetano, Arthur, et al.
Published: (2025)
Capturing and Sharing Know-How through Visual Process Representations: A Human-Centred Approach to Teacher Workflows
by: Fernández-Nieto, Gloria, et al.
Published: (2025)
by: Fernández-Nieto, Gloria, et al.
Published: (2025)
RESPOND: Responsive Engagement Strategy for Predictive Orchestration and Dialogue
by: Lee, Meng-Chen, et al.
Published: (2026)
by: Lee, Meng-Chen, et al.
Published: (2026)
Size Matters: The Impact of Avatar Size on User Experience in Healthcare Applications
by: Ashrafi, Navid, et al.
Published: (2025)
by: Ashrafi, Navid, et al.
Published: (2025)
Towards Human-AI Synergy in UI Design: Supporting Iterative Generation with LLMs
by: Yuan, Mingyue, et al.
Published: (2024)
by: Yuan, Mingyue, et al.
Published: (2024)
Similar Items
-
Effects of Human Avatar Representation in Virtual Reality on Inter-Brain Connection
by: Yigitbas, Enes, et al.
Published: (2024) -
Is it Me? Toward Self-Extension to AI Avatars in Virtual Reality
by: Zhang, Jieying, et al.
Published: (2026) -
Eternagram: Probing Player Attitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure
by: Zhou, Suifang, et al.
Published: (2024) -
Analysing Human Interaction with Electronic Displays in Microgravity
by: Biswas, Pradipta, et al.
Published: (2026) -
Fast-Forward Reality: Authoring Error-Free Context-Aware Policies with Real-Time Unit Tests in Extended Reality
by: Qian, Xun, et al.
Published: (2024)