HashPoint: Accelerated Point Searching and Sampling for Neural Rendering

Fuente: arXiv
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Main Authors: Ma, Jiahao, Liu, Miaomiao, Ahmedt-Aristizaba, David, Nguyen, Chuong
Format: Preprint
Published: 2024
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_version_ 1866914792932900864
author Ma, Jiahao
Liu, Miaomiao
Ahmedt-Aristizaba, David
Nguyen, Chuong
author_facet Ma, Jiahao
Liu, Miaomiao
Ahmedt-Aristizaba, David
Nguyen, Chuong
contents In this paper, we address the problem of efficient point searching and sampling for volume neural rendering. Within this realm, two typical approaches are employed: rasterization and ray tracing. The rasterization-based methods enable real-time rendering at the cost of increased memory and lower fidelity. In contrast, the ray-tracing-based methods yield superior quality but demand longer rendering time. We solve this problem by our HashPoint method combining these two strategies, leveraging rasterization for efficient point searching and sampling, and ray marching for rendering. Our method optimizes point searching by rasterizing points within the camera's view, organizing them in a hash table, and facilitating rapid searches. Notably, we accelerate the rendering process by adaptive sampling on the primary surface encountered by the ray. Our approach yields substantial speed-up for a range of state-of-the-art ray-tracing-based methods, maintaining equivalent or superior accuracy across synthetic and real test datasets. The code will be available at https://jiahao-ma.github.io/hashpoint/.
format Preprint
id arxiv_https___arxiv_org_abs_2404_14044
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle HashPoint: Accelerated Point Searching and Sampling for Neural Rendering
Ma, Jiahao
Liu, Miaomiao
Ahmedt-Aristizaba, David
Nguyen, Chuong
Computer Vision and Pattern Recognition
In this paper, we address the problem of efficient point searching and sampling for volume neural rendering. Within this realm, two typical approaches are employed: rasterization and ray tracing. The rasterization-based methods enable real-time rendering at the cost of increased memory and lower fidelity. In contrast, the ray-tracing-based methods yield superior quality but demand longer rendering time. We solve this problem by our HashPoint method combining these two strategies, leveraging rasterization for efficient point searching and sampling, and ray marching for rendering. Our method optimizes point searching by rasterizing points within the camera's view, organizing them in a hash table, and facilitating rapid searches. Notably, we accelerate the rendering process by adaptive sampling on the primary surface encountered by the ray. Our approach yields substantial speed-up for a range of state-of-the-art ray-tracing-based methods, maintaining equivalent or superior accuracy across synthetic and real test datasets. The code will be available at https://jiahao-ma.github.io/hashpoint/.
title HashPoint: Accelerated Point Searching and Sampling for Neural Rendering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.14044