Teaching Network Traffic Matrices in an Interactive Game Environment

Fuente: arXiv
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Autores principales: Milner, Chasen, Jananthan, Hayden, Kepner, Jeremy, Gadepally, Vijay, Jones, Michael, Michaleas, Peter, Patel, Ritesh, Pisharody, Sandeep, Wachman, Gabriel, Pentland, Alex
Formato: Preprint
Publicado: 2024
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author Milner, Chasen
Jananthan, Hayden
Kepner, Jeremy
Gadepally, Vijay
Jones, Michael
Michaleas, Peter
Patel, Ritesh
Pisharody, Sandeep
Wachman, Gabriel
Pentland, Alex
author_facet Milner, Chasen
Jananthan, Hayden
Kepner, Jeremy
Gadepally, Vijay
Jones, Michael
Michaleas, Peter
Patel, Ritesh
Pisharody, Sandeep
Wachman, Gabriel
Pentland, Alex
contents The Internet has become a critical domain for modern society that requires ongoing efforts for its improvement and protection. Network traffic matrices are a powerful tool for understanding and analyzing networks and are broadly taught in online graph theory educational resources. Network traffic matrix concepts are rarely available in online computer network and cybersecurity educational resources. To fill this gap, an interactive game environment has been developed to teach the foundations of traffic matrices to the computer networking community. The game environment provides a convenient, broadly accessible, delivery mechanism that enables making material available rapidly to a wide audience. The core architecture of the game is a facility to add new network traffic matrix training modules via an easily editable JSON file. Using this facility an initial set of modules were rapidly created covering: basic traffic matrices, traffic patterns, security/defense/deterrence, a notional cyber attack, a distributed denial-of-service (DDoS) attack, and a variety of graph theory concepts. The game environment enables delivery in a wide range of contexts to enable rapid feedback and improvement. The game can be used as a core unit as part of a formal course or as a simple interactive introduction in a presentation.
format Preprint
id arxiv_https___arxiv_org_abs_2404_14643
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Teaching Network Traffic Matrices in an Interactive Game Environment
Milner, Chasen
Jananthan, Hayden
Kepner, Jeremy
Gadepally, Vijay
Jones, Michael
Michaleas, Peter
Patel, Ritesh
Pisharody, Sandeep
Wachman, Gabriel
Pentland, Alex
Cryptography and Security
Computers and Society
Graphics
Networking and Internet Architecture
Social and Information Networks
The Internet has become a critical domain for modern society that requires ongoing efforts for its improvement and protection. Network traffic matrices are a powerful tool for understanding and analyzing networks and are broadly taught in online graph theory educational resources. Network traffic matrix concepts are rarely available in online computer network and cybersecurity educational resources. To fill this gap, an interactive game environment has been developed to teach the foundations of traffic matrices to the computer networking community. The game environment provides a convenient, broadly accessible, delivery mechanism that enables making material available rapidly to a wide audience. The core architecture of the game is a facility to add new network traffic matrix training modules via an easily editable JSON file. Using this facility an initial set of modules were rapidly created covering: basic traffic matrices, traffic patterns, security/defense/deterrence, a notional cyber attack, a distributed denial-of-service (DDoS) attack, and a variety of graph theory concepts. The game environment enables delivery in a wide range of contexts to enable rapid feedback and improvement. The game can be used as a core unit as part of a formal course or as a simple interactive introduction in a presentation.
title Teaching Network Traffic Matrices in an Interactive Game Environment
topic Cryptography and Security
Computers and Society
Graphics
Networking and Internet Architecture
Social and Information Networks
url https://arxiv.org/abs/2404.14643