Super Mario in the Pernicious Kingdoms: Classifying glitches in old games

Fuente: arXiv
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Autori principali: Forward, Llewellyn, Limmer, Io, Hallett, Joseph, Page, Dan
Natura: Preprint
Pubblicazione: 2024
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author Forward, Llewellyn
Limmer, Io
Hallett, Joseph
Page, Dan
author_facet Forward, Llewellyn
Limmer, Io
Hallett, Joseph
Page, Dan
contents In a case study spanning four classic Super Mario games and the analysis of 237 known glitches within them, we classify a variety of weaknesses that are exploited by speedrunners to enable them to beat games quickly and in surprising ways. Using the Seven Pernicious Kingdoms software defect taxonomy and the Common Weakness Enumeration, we categorize the glitches by the weaknesses that enable them. We identify 7 new weaknesses that appear specific to games and which are not covered by current software weakness taxonomies.
format Preprint
id arxiv_https___arxiv_org_abs_2404_14870
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Super Mario in the Pernicious Kingdoms: Classifying glitches in old games
Forward, Llewellyn
Limmer, Io
Hallett, Joseph
Page, Dan
Cryptography and Security
Software Engineering
In a case study spanning four classic Super Mario games and the analysis of 237 known glitches within them, we classify a variety of weaknesses that are exploited by speedrunners to enable them to beat games quickly and in surprising ways. Using the Seven Pernicious Kingdoms software defect taxonomy and the Common Weakness Enumeration, we categorize the glitches by the weaknesses that enable them. We identify 7 new weaknesses that appear specific to games and which are not covered by current software weakness taxonomies.
title Super Mario in the Pernicious Kingdoms: Classifying glitches in old games
topic Cryptography and Security
Software Engineering
url https://arxiv.org/abs/2404.14870