Using deep reinforcement learning to promote sustainable human behaviour on a common pool resource problem

Fuente: arXiv
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Hauptverfasser: Koster, Raphael, Pîslar, Miruna, Tacchetti, Andrea, Balaguer, Jan, Liu, Leqi, Elie, Romuald, Hauser, Oliver P., Tuyls, Karl, Botvinick, Matt, Summerfield, Christopher
Format: Preprint
Veröffentlicht: 2024
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author Koster, Raphael
Pîslar, Miruna
Tacchetti, Andrea
Balaguer, Jan
Liu, Leqi
Elie, Romuald
Hauser, Oliver P.
Tuyls, Karl
Botvinick, Matt
Summerfield, Christopher
author_facet Koster, Raphael
Pîslar, Miruna
Tacchetti, Andrea
Balaguer, Jan
Liu, Leqi
Elie, Romuald
Hauser, Oliver P.
Tuyls, Karl
Botvinick, Matt
Summerfield, Christopher
contents A canonical social dilemma arises when finite resources are allocated to a group of people, who can choose to either reciprocate with interest, or keep the proceeds for themselves. What resource allocation mechanisms will encourage levels of reciprocation that sustain the commons? Here, in an iterated multiplayer trust game, we use deep reinforcement learning (RL) to design an allocation mechanism that endogenously promotes sustainable contributions from human participants to a common pool resource. We first trained neural networks to behave like human players, creating a stimulated economy that allowed us to study how different mechanisms influenced the dynamics of receipt and reciprocation. We then used RL to train a social planner to maximise aggregate return to players. The social planner discovered a redistributive policy that led to a large surplus and an inclusive economy, in which players made roughly equal gains. The RL agent increased human surplus over baseline mechanisms based on unrestricted welfare or conditional cooperation, by conditioning its generosity on available resources and temporarily sanctioning defectors by allocating fewer resources to them. Examining the AI policy allowed us to develop an explainable mechanism that performed similarly and was more popular among players. Deep reinforcement learning can be used to discover mechanisms that promote sustainable human behaviour.
format Preprint
id arxiv_https___arxiv_org_abs_2404_15059
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Using deep reinforcement learning to promote sustainable human behaviour on a common pool resource problem
Koster, Raphael
Pîslar, Miruna
Tacchetti, Andrea
Balaguer, Jan
Liu, Leqi
Elie, Romuald
Hauser, Oliver P.
Tuyls, Karl
Botvinick, Matt
Summerfield, Christopher
Artificial Intelligence
Computers and Society
Computer Science and Game Theory
A canonical social dilemma arises when finite resources are allocated to a group of people, who can choose to either reciprocate with interest, or keep the proceeds for themselves. What resource allocation mechanisms will encourage levels of reciprocation that sustain the commons? Here, in an iterated multiplayer trust game, we use deep reinforcement learning (RL) to design an allocation mechanism that endogenously promotes sustainable contributions from human participants to a common pool resource. We first trained neural networks to behave like human players, creating a stimulated economy that allowed us to study how different mechanisms influenced the dynamics of receipt and reciprocation. We then used RL to train a social planner to maximise aggregate return to players. The social planner discovered a redistributive policy that led to a large surplus and an inclusive economy, in which players made roughly equal gains. The RL agent increased human surplus over baseline mechanisms based on unrestricted welfare or conditional cooperation, by conditioning its generosity on available resources and temporarily sanctioning defectors by allocating fewer resources to them. Examining the AI policy allowed us to develop an explainable mechanism that performed similarly and was more popular among players. Deep reinforcement learning can be used to discover mechanisms that promote sustainable human behaviour.
title Using deep reinforcement learning to promote sustainable human behaviour on a common pool resource problem
topic Artificial Intelligence
Computers and Society
Computer Science and Game Theory
url https://arxiv.org/abs/2404.15059