TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Li, Jiahe, Zhang, Jiawei, Bai, Xiao, Zheng, Jin, Ning, Xin, Zhou, Jun, Gu, Lin
Natura: Preprint
Pubblicazione: 2024
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866916313133219840
author Li, Jiahe
Zhang, Jiawei
Bai, Xiao
Zheng, Jin
Ning, Xin
Zhou, Jun
Gu, Lin
author_facet Li, Jiahe
Zhang, Jiawei
Bai, Xiao
Zheng, Jin
Ning, Xin
Zhou, Jun
Gu, Lin
contents Radiance fields have demonstrated impressive performance in synthesizing lifelike 3D talking heads. However, due to the difficulty in fitting steep appearance changes, the prevailing paradigm that presents facial motions by directly modifying point appearance may lead to distortions in dynamic regions. To tackle this challenge, we introduce TalkingGaussian, a deformation-based radiance fields framework for high-fidelity talking head synthesis. Leveraging the point-based Gaussian Splatting, facial motions can be represented in our method by applying smooth and continuous deformations to persistent Gaussian primitives, without requiring to learn the difficult appearance change like previous methods. Due to this simplification, precise facial motions can be synthesized while keeping a highly intact facial feature. Under such a deformation paradigm, we further identify a face-mouth motion inconsistency that would affect the learning of detailed speaking motions. To address this conflict, we decompose the model into two branches separately for the face and inside mouth areas, therefore simplifying the learning tasks to help reconstruct more accurate motion and structure of the mouth region. Extensive experiments demonstrate that our method renders high-quality lip-synchronized talking head videos, with better facial fidelity and higher efficiency compared with previous methods.
format Preprint
id arxiv_https___arxiv_org_abs_2404_15264
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting
Li, Jiahe
Zhang, Jiawei
Bai, Xiao
Zheng, Jin
Ning, Xin
Zhou, Jun
Gu, Lin
Computer Vision and Pattern Recognition
Radiance fields have demonstrated impressive performance in synthesizing lifelike 3D talking heads. However, due to the difficulty in fitting steep appearance changes, the prevailing paradigm that presents facial motions by directly modifying point appearance may lead to distortions in dynamic regions. To tackle this challenge, we introduce TalkingGaussian, a deformation-based radiance fields framework for high-fidelity talking head synthesis. Leveraging the point-based Gaussian Splatting, facial motions can be represented in our method by applying smooth and continuous deformations to persistent Gaussian primitives, without requiring to learn the difficult appearance change like previous methods. Due to this simplification, precise facial motions can be synthesized while keeping a highly intact facial feature. Under such a deformation paradigm, we further identify a face-mouth motion inconsistency that would affect the learning of detailed speaking motions. To address this conflict, we decompose the model into two branches separately for the face and inside mouth areas, therefore simplifying the learning tasks to help reconstruct more accurate motion and structure of the mouth region. Extensive experiments demonstrate that our method renders high-quality lip-synchronized talking head videos, with better facial fidelity and higher efficiency compared with previous methods.
title TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.15264