Shared Boundary Interfaces: can one fit all? A controlled study on virtual reality vs touch-screen interfaces on persons with Neurodevelopmental Disorders

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Vona, Francesco, Beccaluva, Eleonora, Mores, Marco, Garzotto, Franca
Formato: Preprint
Publicado: 2024
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866911851815632896
author Vona, Francesco
Beccaluva, Eleonora
Mores, Marco
Garzotto, Franca
author_facet Vona, Francesco
Beccaluva, Eleonora
Mores, Marco
Garzotto, Franca
contents Technology presents a significant educational opportunity, particularly in enhancing emotional engagement and expanding learning and educational prospects for individuals with Neurodevelopmental Disorders (NDD). Virtual reality emerges as a promising tool for addressing such disorders, complemented by numerous touchscreen applications that have shown efficacy in fostering education and learning abilities. VR and touchscreen technologies represent diverse interface modalities. This study primarily investigates which interface, VR or touchscreen, more effectively facilitates food education for individuals with NDD. We compared learning outcomes via pre- and post-exposure questionnaires. To this end, we developed GEA, a dual-interface, user-friendly web application for Food Education, adaptable for either immersive use in a head-mounted display (HMD) or non-immersive use on a tablet. A controlled study was conducted to determine which interface better promotes learning. Over three sessions, the experimental group engaged with all GEA games in VR (condition A), while the control group interacted with the same games on a tablet (condition B). Results indicated a significant increase in post-questionnaire scores across subjects, averaging a 46% improvement. This enhancement was notably consistent between groups, with VR and Tablet groups showing 42% and 41% improvements, respectively.
format Preprint
id arxiv_https___arxiv_org_abs_2404_15970
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Shared Boundary Interfaces: can one fit all? A controlled study on virtual reality vs touch-screen interfaces on persons with Neurodevelopmental Disorders
Vona, Francesco
Beccaluva, Eleonora
Mores, Marco
Garzotto, Franca
Human-Computer Interaction
Technology presents a significant educational opportunity, particularly in enhancing emotional engagement and expanding learning and educational prospects for individuals with Neurodevelopmental Disorders (NDD). Virtual reality emerges as a promising tool for addressing such disorders, complemented by numerous touchscreen applications that have shown efficacy in fostering education and learning abilities. VR and touchscreen technologies represent diverse interface modalities. This study primarily investigates which interface, VR or touchscreen, more effectively facilitates food education for individuals with NDD. We compared learning outcomes via pre- and post-exposure questionnaires. To this end, we developed GEA, a dual-interface, user-friendly web application for Food Education, adaptable for either immersive use in a head-mounted display (HMD) or non-immersive use on a tablet. A controlled study was conducted to determine which interface better promotes learning. Over three sessions, the experimental group engaged with all GEA games in VR (condition A), while the control group interacted with the same games on a tablet (condition B). Results indicated a significant increase in post-questionnaire scores across subjects, averaging a 46% improvement. This enhancement was notably consistent between groups, with VR and Tablet groups showing 42% and 41% improvements, respectively.
title Shared Boundary Interfaces: can one fit all? A controlled study on virtual reality vs touch-screen interfaces on persons with Neurodevelopmental Disorders
topic Human-Computer Interaction
url https://arxiv.org/abs/2404.15970