Benchmarking a heuristic Floquet adiabatic algorithm for the Max-Cut problem

Fuente: arXiv
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Main Authors: Granet, Etienne, Dreyer, Henrik
Format: Preprint
Published: 2024
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author Granet, Etienne
Dreyer, Henrik
author_facet Granet, Etienne
Dreyer, Henrik
contents According to the adiabatic theorem of quantum mechanics, a system initially in the ground state of a Hamiltonian remains in the ground state if one slowly changes the Hamiltonian. This can be used in principle to solve hard problems on quantum computers. Generically, however, implementation of this Hamiltonian dynamics on digital quantum computers requires scaling Trotter step size with system size and simulation time, which incurs a large gate count. In this work, we argue that for classical optimization problems, the adiabatic evolution can be performed with a fixed, finite Trotter step. This "Floquet adiabatic evolution" reduces by several orders of magnitude the gate count compared to the usual, continuous-time adiabatic evolution. We give numerical evidence using matrix-product-state simulations that it can optimally solve the Max-Cut problem on $3$-regular graphs in a large number of instances, with surprisingly low runtime, even with bond dimensions as low as $D=2$. Extrapolating our numerical results, we estimate the resources needed for a quantum computer to compete with classical exact or approximate solvers for this specific problem.
format Preprint
id arxiv_https___arxiv_org_abs_2404_16001
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Benchmarking a heuristic Floquet adiabatic algorithm for the Max-Cut problem
Granet, Etienne
Dreyer, Henrik
Quantum Physics
According to the adiabatic theorem of quantum mechanics, a system initially in the ground state of a Hamiltonian remains in the ground state if one slowly changes the Hamiltonian. This can be used in principle to solve hard problems on quantum computers. Generically, however, implementation of this Hamiltonian dynamics on digital quantum computers requires scaling Trotter step size with system size and simulation time, which incurs a large gate count. In this work, we argue that for classical optimization problems, the adiabatic evolution can be performed with a fixed, finite Trotter step. This "Floquet adiabatic evolution" reduces by several orders of magnitude the gate count compared to the usual, continuous-time adiabatic evolution. We give numerical evidence using matrix-product-state simulations that it can optimally solve the Max-Cut problem on $3$-regular graphs in a large number of instances, with surprisingly low runtime, even with bond dimensions as low as $D=2$. Extrapolating our numerical results, we estimate the resources needed for a quantum computer to compete with classical exact or approximate solvers for this specific problem.
title Benchmarking a heuristic Floquet adiabatic algorithm for the Max-Cut problem
topic Quantum Physics
url https://arxiv.org/abs/2404.16001